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UX/UI designer

City:
Lviv

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Sekh Pavlo C ONT

+ 3 0 8
AC T

2 (Telegram)
66 957 89 9

sekh.pavlo gmail.com
@

Lviv, Ukraine / office, remote
UI/UX Designer Linkedin Behance

HARD SKILLS Summary
‣ Mobile & Web Design I am a designer with experience and successful projects in my portfolio. I am able to learn
‣ Interaction Design quickly and master any necessary skills. I demonstrate effectiveness in both team and
‣ Adaptive design independent work. With emotional stability and determination, I find effective solutions for
‣ Understanding of Atomic Design complex and critical situations, not being afraid to take responsibility for the implementation
‣ User Research and Strategy of tasks and their results. I am able to balance the principles of user-centered design with the
‣ User Personas main goals of the business, maximizing quality and profitability.


‣ User Flows, CJM, JTBD
‣ Kano model My experience includes research, development of information architectures, prototyping,
‣ Information Architecture usability testing, as well as working with Design systems and UI kits. All of this is accompanied
‣ Wireframing and Prototyping by a strong empathy for the user and a deep understanding of their needs.
‣ Usability Testing
‣ Competitor Analysis
‣ Pixel perfect design
‣ Color, Typography, Composition
EXperience
‣ Building UI kits & Design systems
UX/UI designer
‣ Heuristic Analysis
‣ Knowledge of SDLC, Waterfall, Agile Mobile app “HYPER” | 2023
concepts (Scrum, Kanban) View this project in my portflio
Goal: I was challenged to create a product aimed at supporting athletes in achieving their
TOOLS professional goals and meeting their basic needs. Through interviews with representatives of
various sports, I took into account all the aspects that contribute to the improvement of
‣ Figma/ FigJam
sports performance and successfully implemented them in the application. After successful
‣ Maze usability testing with the same athletes, I confirmed the correctness of my decisions and
‣ Jira/ Trello moved on to the design stage.


‣ Miro
‣ Notion In the design, I wanted to convey the energy and sports spirit of the app, and I believe that
‣ After Effects (basic) this goal was successfully achieved.

LANGUAGE UX/UI designer

‣ English - Intermediate Web-service “iXPERY” | 2023
‣ Ukrainian - Native View this project in my portflio
Goal: The goal of this project was to create a web service design that gives ui/ux designers
EDUCATION the opportunity to evaluate the usability of various web and mobile products. The main task
was to achieve a minimalistic and functional design that would not distract users from their
‣ Lviv Polytechnic National University
main tasks. UX research revealed specific problems that were solved by creating a user-
Economy 2020 - Present friendly environment. The final stage was to adapt the service to devices with different
screen sizes to ensure comfort for users with different devices.
A chievements
‣ Organized the team and increased sales of SAles manager
the branch by 30% Company “Antey” | 2022
‣ The strongest student in school
Goal: During this work, I managed to learn how to work well in a team and take responsibility
‣ Organized several exciting parties at the for my actions. I attracted a large number of new clients, maintaining good relations with
university
them, they became regular customers and signed long-term agreements.

B ooks At a critical moment, I managed to assemble and lead a new team, with which we
successfully raised the sales plan and the company s profit as a whole.
‣ Scrum, Jeff Sutherland
'

‣ The Art of Color, Johannes Itten
‣ The Design Of Everyday Things, Don
Norman
‣ Steal Like an Artist, Austin Kleon
Courses
hobby U X- “Mate Aca emy” | 2023
UI

Mate Academy V
d

iew the certificate
‣ Sport is my middle name
‣ My favorite activities are bodybuilding, Goal: Design process, Heuristic analysis, UI design, User Experience, Design system,
hiking and swimming Responsive & Adaptive Design, Information Architecture, Typography & Composition, User
‣ Rather, I played chess and have a 3rd research, Wireframing, Prototyping, Usability testing, User interview, User flow, Color
category Theory, etc.

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