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Unity C# Developer
City of residence:
Lviv
Ready to work:
Lviv, Remote
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Maksym Zynych
Unity Developer
Location: Lviv, Ukraine
Email: [open contact info ](look above in the "contact info" section) LinkedIn: [open contact info ](look above in the "contact info" section)
SKILLS
- Ability to write clean and
- Long-term support and expansion of
understandable code;
projects
- Understanding GoF, OOP, SOLID;
- Experience in 2D and 3D game
- Active use of various patterns;
development;
- Experience in version control, Git,
- Experience with unity: animations,
GitFlow
lighting, particle system, physics
- Experience with VContainer, Zenject,
audio, UI;
UniRx, DOTween, Curvy Splines,
- Profiling, code/UI/graphics/build size
PuppetMaster, Odin, Addresables…
optimization;
- Experience in
- Integration analytics, IAP and ads;
TeamLeading/Mentoring;
- Experience developing adaptive UI;
- Code review;
PROJECTS
> Runequest: Warlords, PC game “Steam”
Role: Unity Developer
- Refactoring of a large-scale project - Streamlining workflows with the art
- Working on improving AI behavior department
- Implementing mission progression logic - Implementation of new features and
- Developing tools for development and improvement of existing ones in a large-scale
ART/SFX integrations project
- Close collaboration with game designers and - Optimizing and bug-fixing on the existing
sound designers projects;
> Survive Squad “Google Play” “Apple Store”
Role: Team Lead / Unity Developer
- Leading project refactoring and optimization; - Decomposition and assessment of team tasks;
- Сonducting code review of team members; - Mentoring;
- Implementation of a pipeline for downloading
versioned files, saving and migration data
between version
> Gym Merge Genius “Google Play”
Role: Unity Developer / Mentor
- Develop game architecture; - Аnalytics integration;
- Implement merging system; - Develop game using Zenject;
- Implement a leveling system for different - Game optimization;
types of characters;
- Mentoring and project leading;
> Letter Ball “Google Play”
Role: C # / Unity Developer
- Develop ability system; - Develop level building tools for Level
- Аnalytics integration; Designer;
- Develop game using Zenject; - Implement coloring of the environment;
- Game optimization;
> Try2Survive “Google Play”
Role: C # / Unity Developer
- Develop ability system; - Work with animations;
- Аnalytics integration; - Game optimization;
- Develop game infrastructure using self - Develop level building tools;
written DIContainer;
> Keep Running! Parkour Game 3D “Google Play”
Role: C # / Unity Developer
- Develop a dynamic change of the player's - Work with animations;
state relative to the position in the level; - Game optimization;
- Аnalytics integration; - Develop level building tools;
- Work closely with Animator and Game
Designer;
> Hyper Detective “Google Play”
Role: C # / Unity Developer
- Develop game using Curvy Splines, UniRx; - Game optimization;
- Develop level building tools; - Аnalytics integration
> Skate Flex 3D “Google Play”
Role: C # / Unity Developer
- Develop level building tools; - Work with animations;
- Work closely with Game Designer; - Game optimization;
- Аnalytics integration;
- Develop game using DOTween, Curvy
Splines, UniRx;
LANGUAGES
- Ukrainian - Native Speaker; - English - Pre-Intermediate
EDUCATION
- > Addresables, Master class
Institution: Knowledge Syndicate
Dates Attended: December 2023
- > Team Lead course
Institution: Knowledge Syndicate
Dates Attended: Sep - Dec 2023
- > Data structures and design patterns for game developers
Institution: Coursera
Dates Attended: May 2023
- > Utility AI, Master Class
Institution: Knowledge Syndicate
Dates Attended: Dec 2022
- > Architecture Unity Games
Institution: Knowledge Syndicate
Dates Attended: Apr 2022 - June 2022
- > Software Development / Junior Specialist
Institution: Lviv Professional College
Dates Attended: 2018 - 2022
- > “Complete C# Unity Game Developer 2D”
Institution: Udemy
Dates Attended: 2019 - 2020
Unity Developer
Location: Lviv, Ukraine
Email: [
SKILLS
- Ability to write clean and
- Long-term support and expansion of
understandable code;
projects
- Understanding GoF, OOP, SOLID;
- Experience in 2D and 3D game
- Active use of various patterns;
development;
- Experience in version control, Git,
- Experience with unity: animations,
GitFlow
lighting, particle system, physics
- Experience with VContainer, Zenject,
audio, UI;
UniRx, DOTween, Curvy Splines,
- Profiling, code/UI/graphics/build size
PuppetMaster, Odin, Addresables…
optimization;
- Experience in
- Integration analytics, IAP and ads;
TeamLeading/Mentoring;
- Experience developing adaptive UI;
- Code review;
PROJECTS
> Runequest: Warlords, PC game “Steam”
Role: Unity Developer
- Refactoring of a large-scale project - Streamlining workflows with the art
- Working on improving AI behavior department
- Implementing mission progression logic - Implementation of new features and
- Developing tools for development and improvement of existing ones in a large-scale
ART/SFX integrations project
- Close collaboration with game designers and - Optimizing and bug-fixing on the existing
sound designers projects;
> Survive Squad “Google Play” “Apple Store”
Role: Team Lead / Unity Developer
- Leading project refactoring and optimization; - Decomposition and assessment of team tasks;
- Сonducting code review of team members; - Mentoring;
- Implementation of a pipeline for downloading
versioned files, saving and migration data
between version
> Gym Merge Genius “Google Play”
Role: Unity Developer / Mentor
- Develop game architecture; - Аnalytics integration;
- Implement merging system; - Develop game using Zenject;
- Implement a leveling system for different - Game optimization;
types of characters;
- Mentoring and project leading;
> Letter Ball “Google Play”
Role: C # / Unity Developer
- Develop ability system; - Develop level building tools for Level
- Аnalytics integration; Designer;
- Develop game using Zenject; - Implement coloring of the environment;
- Game optimization;
> Try2Survive “Google Play”
Role: C # / Unity Developer
- Develop ability system; - Work with animations;
- Аnalytics integration; - Game optimization;
- Develop game infrastructure using self - Develop level building tools;
written DIContainer;
> Keep Running! Parkour Game 3D “Google Play”
Role: C # / Unity Developer
- Develop a dynamic change of the player's - Work with animations;
state relative to the position in the level; - Game optimization;
- Аnalytics integration; - Develop level building tools;
- Work closely with Animator and Game
Designer;
> Hyper Detective “Google Play”
Role: C # / Unity Developer
- Develop game using Curvy Splines, UniRx; - Game optimization;
- Develop level building tools; - Аnalytics integration
> Skate Flex 3D “Google Play”
Role: C # / Unity Developer
- Develop level building tools; - Work with animations;
- Work closely with Game Designer; - Game optimization;
- Аnalytics integration;
- Develop game using DOTween, Curvy
Splines, UniRx;
LANGUAGES
- Ukrainian - Native Speaker; - English - Pre-Intermediate
EDUCATION
- > Addresables, Master class
Institution: Knowledge Syndicate
Dates Attended: December 2023
- > Team Lead course
Institution: Knowledge Syndicate
Dates Attended: Sep - Dec 2023
- > Data structures and design patterns for game developers
Institution: Coursera
Dates Attended: May 2023
- > Utility AI, Master Class
Institution: Knowledge Syndicate
Dates Attended: Dec 2022
- > Architecture Unity Games
Institution: Knowledge Syndicate
Dates Attended: Apr 2022 - June 2022
- > Software Development / Junior Specialist
Institution: Lviv Professional College
Dates Attended: 2018 - 2022
- > “Complete C# Unity Game Developer 2D”
Institution: Udemy
Dates Attended: 2019 - 2020
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