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QA-інженер

Age: 24 years
City: Dnipro
Age:
24 years
City:
Dnipro

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Latkin Dmytro
Junior QA Engineer (Game Testing) | Unity Experience​

📧 💬
Dnipro, Ukraine​
email [open contact info](look above in the "contact info" section) | Telegram @yuithecreator​
English: C1–C2

PROFILE

Junior QA Engineer with a strong Unity and game-development background, including an academic thesis
focused on procedural game field generation using the A* pathfinding algorithm. Experienced in manual
game testing, in-engine debugging, and logic verification within Unity projects. Highly analytical,
detail-oriented, and passionate about delivering high-quality game experiences. Seeking to grow
professionally in mobile game QA.

CORE QA SKILLS

●​ Manual Game Testing
●​ Test Case Writing
●​ Exploratory / Free Testing
●​ Bug Detection, Reproduction & Analysis
●​ Test Documentation
●​ Gameplay & Logic Validation
●​ Attention to Detail
●​ Analytical Thinking​

TECHNICAL SKILLS

●​ Unity
○​ Building and running game builds
○​ Project navigation and scene setup
○​ Writing and analyzing C# scripts
○​ Manual bug fixing and debugging
○​ Verifying gameplay logic and edge cases​

●​ Algorithms & Logic
○​ A* pathfinding algorithm
○​ Procedural game field generation
○​ State-based gameplay logic​
●​ Version Control
○​ Git (conceptual understanding; basic practical usage)
●​ Platforms
○​ PC/Windows (hands-on experience)
○​ Understanding of mobile game testing specifics (iOS / Android)​

RELEVANT EXPERIENCE

Unity Game Development & Testing (Academic and Personal Projects)​
Unity Developer / Tester

●​ Performed extensive manual testing of gameplay mechanics, UI, and logic
●​ Validated correctness of procedurally generated game fields
●​ Tested AI pathfinding behavior and edge cases
●​ Detected and analyzed logical inconsistencies and unexpected behaviors
●​ Reproduced bugs and investigated their causes inside Unity
●​ Fixed gameplay and logic bugs manually
●​ Verified expected vs actual results across multiple test scenarios​

EDUCATION

Bachelor’s Degree in Information Technologies​
Bachelor Thesis:​
“Developing a game with procedural field generation based on the A* algorithm in the Unity environment”

●​ Designed and implemented procedural field generation logic
●​ Integrated A* pathfinding to validate navigability and gameplay consistency
●​ Tested and debugged AI movement and field generation results
●​ Analyzed edge cases and performance-related issues

LANGUAGES - English — Advanced (C1–C2)

WHY I’M A STRONG FIT FOR GAME QA

●​ Strong understanding of how game systems function internally
●​ Ability to detect subtle logic and gameplay issues
●​ Comfortable working with technical documentation
●​ Passion for games and quality-driven development as well as improving as a specialist

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