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QA-інженер
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Junior QA Engineer (Game Testing) | Unity Experience
📧 💬
Dnipro, Ukraine
email [
English: C1–C2
PROFILE
Junior QA Engineer with a strong Unity and game-development background, including an academic thesis
focused on procedural game field generation using the A* pathfinding algorithm. Experienced in manual
game testing, in-engine debugging, and logic verification within Unity projects. Highly analytical,
detail-oriented, and passionate about delivering high-quality game experiences. Seeking to grow
professionally in mobile game QA.
CORE QA SKILLS
● Manual Game Testing
● Test Case Writing
● Exploratory / Free Testing
● Bug Detection, Reproduction & Analysis
● Test Documentation
● Gameplay & Logic Validation
● Attention to Detail
● Analytical Thinking
TECHNICAL SKILLS
● Unity
○ Building and running game builds
○ Project navigation and scene setup
○ Writing and analyzing C# scripts
○ Manual bug fixing and debugging
○ Verifying gameplay logic and edge cases
● Algorithms & Logic
○ A* pathfinding algorithm
○ Procedural game field generation
○ State-based gameplay logic
● Version Control
○ Git (conceptual understanding; basic practical usage)
● Platforms
○ PC/Windows (hands-on experience)
○ Understanding of mobile game testing specifics (iOS / Android)
RELEVANT EXPERIENCE
Unity Game Development & Testing (Academic and Personal Projects)
Unity Developer / Tester
● Performed extensive manual testing of gameplay mechanics, UI, and logic
● Validated correctness of procedurally generated game fields
● Tested AI pathfinding behavior and edge cases
● Detected and analyzed logical inconsistencies and unexpected behaviors
● Reproduced bugs and investigated their causes inside Unity
● Fixed gameplay and logic bugs manually
● Verified expected vs actual results across multiple test scenarios
EDUCATION
Bachelor’s Degree in Information Technologies
Bachelor Thesis:
“Developing a game with procedural field generation based on the A* algorithm in the Unity environment”
● Designed and implemented procedural field generation logic
● Integrated A* pathfinding to validate navigability and gameplay consistency
● Tested and debugged AI movement and field generation results
● Analyzed edge cases and performance-related issues
LANGUAGES - English — Advanced (C1–C2)
WHY I’M A STRONG FIT FOR GAME QA
● Strong understanding of how game systems function internally
● Ability to detect subtle logic and gameplay issues
● Comfortable working with technical documentation
● Passion for games and quality-driven development as well as improving as a specialist
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