Олександр
Game Designer
- Age:
- 24 years
- City of residence:
- Kyiv
- Ready to work:
- Remote
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Oleksandr
Kyiv, Ukraine
Babenko
Profile
Junior Game Designer with a rich background in MOBA, Shooter, and RPG genres,
showcasing a talent for crafting compelling gameplay experiences.
Possessing strong soft skills, I excel in collaborative environments, effectively
communicating and adapting ideas. Eager to contribute creativity and technical
proficiency to a game development team, driven with a common goal, I bring a spark
into newborn idea in delivering high-quality gaming content.
Education Links
Bachelor, National Technical University – LinkedIn
«Kharkiv Polytechnic Institute», Kharkiv
09/2018—06/2022 Skills
Computer Engeneering, Educational program "Modern Programming,
Game Design
Mobile Devices and Computer Games"
Mechanics Design
Level Design
Technical Writing
Experience Microsoft Office
Communication
Overall experience: Boasting direct experience in crafting maps for Counter
Team Player
Strike and designing custom games for DOTA 2, I have also contributed to Game Balance
the development of features and mechanics for an indie game as part of a Game Economy
university project.
Languages
Personal experience: My journey in the gaming industry began with
a passion for turn-based strategies, capturing my interest through the
freedom to choose one's own path rather than following a predetermined
English B1
scenario. Evolving into the realm of real-time strategy and MOBAs, I
Ukrainian Native speaker
transitioned from merely playing games to immersing myself in their
mechanics, features, and the constant pursuit of innovation. My analytical
approach involves dissecting new patches and seeking out innovative
features and strategies to enhance the overall gaming experience.
Courses
Motivated by a desire to create my own game worlds, I wholeheartedly System Game Designer at SKVOT
embraced the profession, pursuing a System Game Designer course with 10/2023—02/2024
zeal and enthusiasm. My determination is rooted in the ability to translate
a game from idea to concept and from concept to GDD. I am poised to
leverage my acquired skills to craft unique and captivating virtual realms
that resonate with a broad audience, aiming to be admired by hundreds and
thousands of players worldwide.
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