• File

Виктор

Game designer

Age:
41 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

The job seeker has entered a phone number , email, address and LinkedIn.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

Kiev city, Tumanyana street
tel: [open contact info](look above in the "contact info" section)
mail: [open contact info](look above in the "contact info" section)
site-portfolio: smakov.jimdofree.com
Viktor Smakov

Information about:__________
Date and place of birth: September 18, 1983 , Ukraine, Kherson
Marital Status: Single

Goal:__________
The embodiment of creative and material ambitions in profitable gaming masterpieces.

Position:__________
Game designer - the last 12 out of 15 years in gamedev are devoted to game design.

Key elements of my role:
a) Creative game designer: im gushing with ideas, improvising with solutions, and supporting the
narrative in every detail;
b) Drawing game designer: as well as preparing sketches and mockups for the team, my
concept work is based on visualization - which provides a holistic connection between
mechanics, lore, balance, and overall pitch.

Work experience covers almost all stages of project implementation: market analysis,
concepting mechanics and features, prototyping, lore and copywriting, balance, monetization.

Associated skills:
Concept/2D artist– sketches/storyboard, characters/props, icons, pos-materials, creatives;
Animation - vision and understanding of the implementation of animations and VFX;
UI/UX - mockups and sketches, CJ-cards, usability and nativeness in interface development.

Work expereence:__________
Freelancing 2010-2021: an unrecorded number of game and software projects in which im acted
as: Game-Designer, Art-Director, Concept/2D-Artist, UI/UX-Artist, Animator
2024 Kyiv city: Endorphina
Job title: Game-Designer
Responsibilities: Game design (GDD, Copywriting), Guideline (with Concept/2D-Art), UI/UX
Projects: Slots - at the release stage

2024 Kyiv city: Urmobi
Job title: Game-Designer
Responsibilities: Game design (GDD, Level design, Balance), Guideline, UI/UX
Projects: Match & Find (гибрид Hidden Object и Triple Match), Find Out (Hidden Object)

2023 Kyiv city: Freelance – Hyper Casual Games
Responsibilities: Game design (formation of pitches and GDD), Guideline, UI/UX

2022 Kyiv city: Appside Games
Job title: Lead Game-Designer
Responsibilities: Game design (formation of pitches and GDD), implementation of
prototypes, Guideline (with accompanying Concept/2D-Art), UI/UX
Projects: Playmarket (hyper casual), as well 2 GameFi-projects on the WAX-blockchain

2020- 2022 Kyiv city: Freelance – Hyper Casual Games
Job title: Game-Designer
Responsibilities: Game design (formation of pitches and GDD), implementation of
prototypes, Guideline (with accompanying Concept/2D-Art, 3D-Art), UI/UX
Cooperation with companies: GamePack, Appside

2019 Poltava city: SoFarSoFan
Job title: Lead Game-Designer
Responsibilities: Game design (GDD, Lore, Level design, Balance), Concept/2D-Art, UI/UX
Projects: Sugar Farm: Party hard (farm)

2018 Kyiv city: Social Quantum
Job title: Game-Designer
Responsibilities: Game-Design (GDD, Lore, Level design), UI/UX
Projects: Wild West - farm (farm), Ice Age World (farm)

2014-2018 Kyiv city: Startups/Indie projects
Serious Cakе (Mega Games)
Job title: 2D-Artist, Art-Director
Responsibilities: Guideline, Concept/2D-Art, UI/UX
Projects: Age of Phoenix (strategy), Magic Gems (puzzle)

Rokitt Dynamix (Io-Tahoe)
Job title: Lead Game-Designer
Responsibilities: Game-Design (GDD, Lore, Level design, Balance), Guideline, UI/UX,
Animator
Projects: Polar Jam (arcade), Puxers (puzzle)

NoName Lab
Job title: Game-Designer, 2D-Artist
Responsibilities: Game design (GDD, Lore, Level design, Balance), Concept/2D-Art, UI/UX
Projects: Brave Ferret (fighting), Garb (platformer)
2013 Kyiv city: CloneFish
Job title: Game-Designer, Concept/2D-Artist, UI/UX-Artist
Responsibilities: Game design (Lore, Level design), Concept/2D-Art, UI/UX
Projects: Bubble Magic 3D (puzzle), No step back (slots)

2012 Kyiv city: Playtika
Job title: 2D-Artist, UI/UX-Artist
Responsibilities: Concept/2D-Art, UI/UX
Projects: Slotomania - Rock History, Spooky School, Sports Fever, Happy Days (slots)
Caesars casino - Cleopatras Qest, Richie Rich, Liberty Bell, Dr. Madspin (slots)

2011 Kyiv city: Gold Development
Job title: Concept/2D-Artist
Responsibilities: Concept/2D-Art
Projects: Megapolis (browser citybuilder), Wild West (browser farm)
* Facebook, VKontakte, OK.ru
__________

2010 Kyiv city: Film company "UPS", "Pronto-film production"
Job title: Stage director, prop designer, costume designer
Responsibilities: Set design, props and costumes

2008-2010 Kherson city: Studio airbrushing and tuning "ASSA"
Job title: Studio founder, artist
Responsibilities: Preparation and implementation of all stages of airbrushing on transport
bodies, household appliances, in the interior

2007 Kyiv city: Advertising agency "HomoNovus"
Job title: Designer - coder, manager of selling advertising space
Responsibilities: Design, layout and sale of advertising space and POS (billboards, citylights,
firewalls, printed matter)

2002-2007 Kherson city: Advertising agency "The Bridge"
Job title: Designer manufacturer of outdoor advertising
Responsibilities: Design and manufacture of outdoor advertising (boxes, pillars, billboards,
POS, banners, signs, city-lights...)

2001 Kherson city: Advertising agency "Alvin"
Job title: Designer manufacturer of outdoor advertising
Responsibilities: Fabrication and installation of outdoor advertising: boxes, prismatrons, pillar ,
stretching...

2000 Kherson city: Advertising agency "Elikom -Service"
Job title: Designer manufacturer of outdoor advertising
Responsibilities: Fabrication and installation of outdoor advertising: billboards, pillar,
stretching...
Aducation:__________
1998-2000 Kherson city, Interregional Academy of Personnel Management
Speciality: Psychology and social analytics

2000-2003 Kherson city, Youth Education Center
Speciality: Accounting

2003 Kherson city, National Technical University
Speciality: Web-design

Interests and hobbies:__________
Drawing (tablet, pen, watercolor, tattoo, airbrush)
Computer games on all kinds of platforms (PC, IOs, Android, 3DO, Atari ...)
Sport (everything)

Skills:__________
Languages: Russian - maximum level
Ukrainian – high
English – Intermediate

Software: Adobe Photoshop, Unity, Jira, Asana, Monday, Confluence, AnimStudio, IcoFx,...

About me__________
Along with a varied experience (outdoor advertising, the sea, tattoos, airbrushing, cinema…),
for the last 15 years I can confidently say that I have found myself in the gaming industry.
The origins of this path stretch from the first gaming experience of arcade machines in the 80s,
and further Spectrum, Atari, Dendy, 3DO ... not excluding the PC.

Due to my experience and desire to control the implementation of projects, I aspire to the
maximum participation in the Lead-roles.

The results of the experience gained are:
1. adequate analysis of gaming market trends;
2. ease in generating ideas and concepts;
3. confident Estimation and Planning.

I consider my not small qualities: insatiable imagination, desire for professional growth, dedication,
stress resistance, initiative.

Portfolio:__________
smakov.jimdofree.com

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: