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Middle Game developer

Age: 22 years
City: Kyiv
Age:
22 years
City:
Kyiv

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Denys Danylenko
Game Developer | Unreal Engine Specialist
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) Kyiv, Ukraine

PROFILE
Results-driven Game Developer with 4+ years of professional experience specializing in Unreal Engine
4/5 and C++. Proven track record of delivering AAA-quality gameplay systems, networking solutions, and
performance optimizations across shipped titles. Experienced in full development lifecycle from prototyping
to live operations. Strong collaborator with cross-functional teams including designers, artists, and audio
engineers.

TECHNICAL SKILLS
Game Engines: Unreal Engine 4/5 (C++, Blueprints), Unity (C#), Qt Framework
Programming: C++ (Advanced), C#, Python
Networking: Server/Client RPCs, NetMulticast, Replication, Relevancy, Dormancy, Network Profiler
Tools: Perforce, Git, SVN, SourceTree, Unreal Insights, WWISE

PROFESSIONAL EXPERIENCE
Game Developer — FracturedByte, Kyiv March 2022 – Present
Insurgency: Sandstorm (October 2023 – Present)
Tactical FPS with PvE/PvP modes
• Delivered gameplay systems, mode logic, and balancing in C++/Blueprints; close collaboration with
designers on moment-to-moment feel
• Networking/Replication: Authored and reviewed Server/Client/NetMulticast RPCs, replicated
properties/structs, tuned NetUpdateFrequency, relevancy, dormancy, and delta updates; investigated
bandwidth hot spots using Network Insights/Profiler
• Gameplay Analytics: Designed/maintained event schemas (sessions, progression, economy, mode KPIs),
emitted telemetry from gameplay code, validated payloads, and supported data-driven balancing
• Audio & Animation: Integrated WWISE cues, footstep/weapon/impact FX; coordinated with animation for
state-driven events
• Optimization: Profiling with Unreal Insights, targeted CPU/memory optimizations, regression-driven fixes
Goat Simulator: Remastered (March 2022 – October 2023)
3rd-person, semi-open world action game
• Built and iterated on gameplay features in C++/Blueprints; fixed defects and balanced core loops
• Performed targeted performance passes (profiling, micro-optimizations) to stabilize framerate and reduce
spikes
• Developed and integrated audio effects and music, ensuring immersive sound design that complemented
the game's atmosphere
• Collaborated with game designers to fine-tune mechanics for balanced challenge and player enjoyment

EDUCATION
Bachelor's Degree in Cybersecurity September 2020 – July 2024
State University of Trade and Economics, Kyiv

LANGUAGES
Ukrainian (Native) • Russian (Native) • English (Professional working proficiency)

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