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Микита

Unity developer

City of residence: Poltava
Ready to work: Poltava, Remote
City of residence:
Poltava
Ready to work:
Poltava, Remote

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Mykyta Terebetskyi
Unity Game Developer
Summary:
• Experience in Unity Game Development, worked with new and legacy components
• Experience with standard unity libraries pack
• Experience with animation, pathfinding, particle system, tile maps.
• Experience with unity assets from market

Skills:
• Programming Languages:
◦ C#, JavaScript
• Technologies and Frameworks:
◦ Microsoft .NET Framework, Zenject, LINQ, Newtonsoft.Json, Entity Framework,
• Databases:
◦ MS SQL Server, MongoDB
• Development Environments:
◦ Rider 2023, Visual Studio 22
• Version Control Systems:
◦ Git
• Platforms:
◦ MS Windows

• Dependency Injection:
◦ Zenject
• PlayMaker
• Tweeners:
◦ DotTween, ITween
• SDK:
◦ GameAnalytics, TonConnectSdk, Adsgram
My Projects:
https://github.com/Endelways & https://github.com/Hideki2D

FlappyDonut
Flappybird-like telegram game
Tapfy
Ton based telegram runner

Runner - Android runner game (Built with Unity)
Non-Euclidean Geometry Game - small research project about portals and non-Euclidean geometry
MOBA game - Try to learn entity component system
Rougelike game - Try to create roguelike game with enchanting weapon mechanic
Education:
Software Engineering in Kharkiv National University of Radioelectronics
Experience & About me:
I have 2 years of experience developing games using Unity. I like learning new skills when solving problems and hope to expand my knowledge working with an experienced team.

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