- PRO
Андрій
3D Artist, 70 000 UAH
- Employment type:
- full-time
- Age:
- 30 years
- City of residence:
- Irpin
- Ready to work:
- Remote
Contact information
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Work experience
Lead 3D Artist
from 06.2022 to now
(3 years 2 months)
MultiversalME, Дистанційно (IT)
Developing game levels and assets for Metaverse and Space Battle Royale projects. Tasks control in Jira. 3D artists work assessment and correction. Artists training. Developing modular building and spaceships customization systems. Both projects was released on Steam.
3D Generalist
from 11.2021 to 06.2022
(7 months)
MultiversalME, Дистанційно (IT)
Developing game levels and assets for Metaverse project. Scripting in-game events using blueprints.
3D Generalist
from 08.2019 to 11.2021
(2 years 3 months)
VRobot Education, Київ (IT)
Developing game levels and assets for VR Education projects with LEGO and Scratch integrations. Overall optimization for VR (Oculus GO, Oculus Quest, HTC Vive. Main product and side VR project was released on Steam and Oculus Store.
3D Artist
from 06.2018 to now
(7 years 2 months)
Freelance, Дистанційно (IT)
Product visualization for internet-shops. Level development for unreleased VR quest and TBA soul-like RPG.
Education
Київський національний економічний університет імені Вадима Гетьмана
Підприємницька діяльність, Київ
Higher, from 2016 to 2018 (2 years)
Ступінь магістра
Київський національний економічний університет імені Вадима Гетьмана
Економіка підприємства, Київ
Higher, from 2012 to 2016 (4 years)
Ступінь бакалавра
Additional education and certificates
ArtCraft CG School: Digital Drawing, 3D Graphics for Games
2018-2019
Knowledge and skills
- ZBrush
- Adobe Substance 3D Painter
- Autodesk Maya
- Blender
- Texturing
- 3D modeling
- Rendering
- UV mapping
- Marmoset
- RizomUV
- Low Poly
- Baking
- High Poly
- Adobe Photoshop
- Unreal Engine
Language proficiencies
English — above average
Additional information
As a 3D Generalist I am passionate in creating and developing deeper knowledge in level and environmental art, lighting and technical art.
I've participated in several released projects doing level design and level art stuff, creating lighting and shaders, doing overall optimization for different platforms.
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