• File

Alex

3D-дизайнер

Considering positions: 3D-дизайнер, Аніматор
Age: 35 years
City of residence: Kyiv
Ready to work: Kyiv, Remote
Considering positions:
3D-дизайнер, Аніматор
Age:
35 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

Contact information

The job seeker has entered a phone number , email and LinkedIn.

Name, contacts and photo are only available to registered employers. To access the candidates' personal information, log in as an employer or sign up.

Uploaded file

Quick view version

This resume is posted as a file. The quick view option may be worse than the original resume.

3D GENERALIST/ CHARACTER ARTIST
I worked on video game titles Street Fighter-5, Dragon Age:
Inquisition, Marvel vs Capcom: Infinite War, Apex Legends and
other AAA console and mobile projects. Providing my services for
character art department I never hesitated to participate in
multitasking and taking more responsibilities on the visual part of
the project those as concept art, environment art, props modelling,
vehicle and weapon modelling, lighting setup, material and shader
creation, prototyping animations and creating cinematics.

@Natural Kombat (personal project)
www.behance.net/AMurzak
2023 - 2024 (KOH SAMUi, THAiLAND)

- Creating idea of the mobile game based on storyline
- Building a model of the monetization for the mobile game
- Building a visual presentation of the mobile game in Figma
https://www.figma.com/file/4OpjEGHfSWUxbnG2swdOfQ/Natural_Kombat-
project-by-Alex-Murzak?type=design&node-id=0-
1&mode=design&t=KMSUW52Ookam5RoW-0
\\

PRINCIPAL CHRACTER ARTIST (Pixagon Games)
2021- 2023 (KYiV, UKRAiNE)

- 3d prototyping, 3d modelling, texturing, Unreal Engine 4-5 implementation of
final 3d models

- working with JIRA for task manipulations (creating, assigning,commiting,
tracking time)

- final submission trough Perforce and implementation in the game

FREELANCE 3D CHARACTER ARTIST
(FragLab, Annapurna Interactive, Respawn Int, Airship Images)
2018 - 2021 (KYiV, UKRAiNE)
- design and 3d modelling/texturing for characters in 12 minutes game.
https://twelveminutesgame.com/author/castor/
- turning concept art into final game models using 3d modeling and physically
based shading texturing for charactes for Apex Legends game.
- prototyping characters design for benchmark working closely with concept art
department and art director.
- leading a small team of character artists establishing the project visual quality
of 3d characters and working closely with technical team creating 3d characters
production pipeline and design documantation. Working closely with
programmers providing visual feedback to help technical team pushing
Lumberyard technology development to achieve AAA level standarts.

Similar candidates

All similar candidates


Compare your requirements and salary with other companies' jobs: