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3D artist
City:
Kyiv
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IRINA BATAIEVA
3D ARTIST
PERSONAL DETAILS
Ukraine, Kyiv, 04209
[open contact info ](look above in the "contact info" section), [open contact info ](look above in the "contact info" section)
Website: artstation.com/misslily
LinkedIn: [open contact info ](look above in the "contact info" section)
SKILLS
3D Modeling: Сreating high/low-poly models, sculpting, Texturing & Materials: Creation of PBR materials and textures
retopology, optimization, UV-unwrapping, using Blender, Speed using Substance Painter, Substance Designer (beginner level), 3D
Tree. Experience in hard-surface and organic modeling for both Sampler, and Photoshop.
realistic and stylized projects.
Full-cycle creation of 3D game-ready assets including modeling,
Working with References (using photos, sketches, technical UV unwrapping, baking (Normal, AO, etc), texturing, and
drawings, and photogrammetry to create accurate and detailed rendering, with a focus on performance optimization and real-
models that meet project requirements). time visual quality.
Knowledge of form, proportions, volume, silhouette, and color, Unreal Engine 5 (asset and texture integration, material setup)
with strong attention to detail.
COURSES
ArtCraft Jul 2018
3D for games, Certificate №3DG-18101
EDUCATION
Interregional Academy of Personnel Management 2006 - 2011
Economics and personnel management
LANGUAGES
English Ukrainian
EMPLOYMENT
Vehicle 3D Artist Mar 2025 - Oct 2025
Delta Raccoons Team, remote
Creation optimized low and mid-poly 3D vehicle models
Working with references to ensure realism and technical accuracy
LP, HP, UV, mapping, bake, texturing
Freelance 3d artist Present
Creating high-poly, low (mid-poly) models, optimization, uv-unwrapping, baking texture maps, texturing, rendering
This resume is made with CVwizard.com.
3D ARTIST
PERSONAL DETAILS
Ukraine, Kyiv, 04209
[
Website: artstation.com/misslily
LinkedIn: [
SKILLS
3D Modeling: Сreating high/low-poly models, sculpting, Texturing & Materials: Creation of PBR materials and textures
retopology, optimization, UV-unwrapping, using Blender, Speed using Substance Painter, Substance Designer (beginner level), 3D
Tree. Experience in hard-surface and organic modeling for both Sampler, and Photoshop.
realistic and stylized projects.
Full-cycle creation of 3D game-ready assets including modeling,
Working with References (using photos, sketches, technical UV unwrapping, baking (Normal, AO, etc), texturing, and
drawings, and photogrammetry to create accurate and detailed rendering, with a focus on performance optimization and real-
models that meet project requirements). time visual quality.
Knowledge of form, proportions, volume, silhouette, and color, Unreal Engine 5 (asset and texture integration, material setup)
with strong attention to detail.
COURSES
ArtCraft Jul 2018
3D for games, Certificate №3DG-18101
EDUCATION
Interregional Academy of Personnel Management 2006 - 2011
Economics and personnel management
LANGUAGES
English Ukrainian
EMPLOYMENT
Vehicle 3D Artist Mar 2025 - Oct 2025
Delta Raccoons Team, remote
Creation optimized low and mid-poly 3D vehicle models
Working with references to ensure realism and technical accuracy
LP, HP, UV, mapping, bake, texturing
Freelance 3d artist Present
Creating high-poly, low (mid-poly) models, optimization, uv-unwrapping, baking texture maps, texturing, rendering
This resume is made with CVwizard.com.
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