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Віталій

Тестувальник

City of residence: Nikopol
Ready to work: Remote
City of residence:
Nikopol
Ready to work:
Remote

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Vitalii Mandyk
[open contact info](look above in the "contact info" section) | Dnipro, Ukraine | [open contact info](look above in the "contact info" section)

EDUCATION
Zaporizhzhia National University Zaporizhzhia, Ukraine
Bachelor of Language Interpretation and Translation | Sep 2022 – Present
Presented research paper at a scientific conference on cross-cultural communication and analytical methodologies
Fluent in Ukrainian and English; conversational French — enabling multilingual QA documentation and cross-team
collaboration

EXPERIENCE
Pushka Studios | QA Engineer May 2025 – Present
Game development studio focused on console and multi-platform title releases
Conducted console certification testing (PlayStation, Xbox, Nintendo) ensuring compliance with platform-specific TRCs
and XRs
Executed full regression and smoke testing cycles across multiple game builds prior to certification submissions
Identified and documented 300+ defects with detailed reproduction steps, platform-specific logs, and severity
classification in Jira
Collaborated with development leads in Agile sprints to triage critical blockers, reducing certification rejection rate
Performed game testing across multiple platforms, validating gameplay mechanics, performance stability, and UI/UX
consistency
Created and maintained comprehensive test plans and checklists aligned with platform holder requirements
SnoopGame | QA Engineer Aug 2024 – Apr 2025
Game testing studio specializing in quality assurance for iOS and Android mobile applications
Executed 500+ manual test cases across iOS and Android platforms, covering functional, regression, and compatibility
testing
Identified and documented 200+ bugs with detailed reproduction steps, severity classification, and device-specific
metadata in Jira
Built and maintained a structured test suite of 150+ test cases in TestRail, improving team onboarding efficiency by 30%
Performed cross-device and cross-OS testing on 15+ device configurations, ensuring consistent UX across screen sizes
and OS versions
Monitored frame rate stability, memory usage, and load times across devices, flagging performance regressions before
release
Authored QA documentation including test plans, checklists, and release sign-off reports for each sprint cycle
Analyzed application logs and network traffic via Charles Proxy and Chrome DevTools to isolate hard-to-reproduce
issues

PROJECTS
Bug Tracking Dashboard | SQL & Data Analysis 2024
Designed SQL queries to extract defect trends, sprint velocity, and resolution metrics from Jira export data
Created visual reports to identify recurring defect patterns, helping the team reduce regression bugs by prioritizing root
causes

TECHNICAL SKILLS
Testing: Manual Testing, Functional Testing, Regression Testing, Smoke Testing, Exploratory Testing, Console Certification
Testing, Cross-Browser Testing, Mobile Testing (iOS, Android), UI/UX Testing
Tools: Jira, TestRail, Charles Proxy, Chrome DevTools, Git, GitHub, PlayStation/Xbox/Nintendo Devkits
Technical: Unreal Engine, Unity, SQL, HTML, CSS, JSON, XML, Agile/Scrum, Test Case Design (Boundary Value Analysis,
Equivalence Partitioning, Decision Tables)
Documentation: Test Plans, Test Cases, Bug Reports, Release Notes, Checklists
Languages: Ukrainian (Native), English (Fluent), French (Conversational)

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