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Game designer
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Chernukha Roman
I AM GAME DESIGNER
I’ve be a gamer since childhood. I'm focusing
on crafting intuitive gameplay, thoughtful level
design, and player-centric experiences. Portfolio
LANGUAGES
English - Intermediate
Ukrainian - Native [
EDUCATION Ukraine, Kharkiv
Kharkiv National Automobile and Highway
University
EXPERIENCE
09\2013 - 05\2017
Design of highways and airfields.
GAME DESIGNER — Shadow Eagle Studio
04/2025 – 02/2026 (10 month) | Full Time
Kyiv National University of Trade and Designed and implemented a structured
Economics
tutorial to improve early player engagement
09\2017 - 05\2018
Created and polished tactical mobile levels,
Finance, banking and insurance. player base design, action RPG environments
using Unity, and also configured URP
HARD SKILLS Developed and maintained comprehensive
GDD documentation in Confluence
Gameplay Mechanics
Conducted market and competitor analysis
Game Systems Design
to support feature and UX improvements
Level Design
Performed cross-platform playtesting
(mobile & PC), validated gameplay balance,
Game Documentation
and reproduced critical bugs
Playtesting & Bug Reproduction
Generated visual content using AI tools for
F2P Monetization (ads, IAP)
rapid iteration and prototyping
Market & Competitor Analysis
Game UX Mockups
GAME DESIGNER — Xedrum
Unity (Game Designer Level)
10/2024 – 02/2025 (4 month) | Full Time
AI-assisted Content Generation Designed and balanced puzzle and simulator
levels in Unity, focusing on progression and
player retention
SOFT SKILLS Built gameplay flows, refined difficulty
curves, and polished core mechanics
Player-oriented Mindset
Created and maintained GDD and balancing
Analytical Thinking
documentation
Idea generation & Iteration
Optimized Play Market page and improved
Feedback-driven Approach
visual presentation
Clear Communication
Conducted competitor research and
gameplay analysis to refine design decisions
Team Collaboration
Led feature validation through structured
Adaptability playtesting and implementation review
GAME DESIGNER — Shadow Eagle Studio
JUNIOR GAME DESIGNER — Saint.wtf
04/2025 – 02/2026 (10 month) | Full Time
11/2021 – 03/2022 (4 month) | Full Time
Designed and implemented a Created and maintained concept
structured tutorial to improve early documentation for gameplay features
player engagement
Balanced gameplay mechanics and
Created and polished tactical mobile supported feature implementation
levels, player base design, action RPG Placed and configured gameplay
environments using Unity, and also elements within Unity scenes
configured URP
Conducted build testing on mobile
Developed and maintained devices and documented issues
comprehensive GDD documentation in
Confluence
JUNIOR GAME DESIGNER — MakeBra
Conducted market and competitor 12/2020 – 07/2021 (8 month) | Part Time
analysis to support feature and UX Co-developed a puzzle game within a
improvements
small multidisciplinary team
Performed cross-platform playtesting Designed core mechanics and sketched
(mobile & PC), validated gameplay level concepts
balance, and reproduced critical bugs
Implemented and tested levels in Unity
Generated visual content using AI tools Maintained GDD documentation and
for rapid iteration and prototyping
refined gameplay based on testing
feedback
GAME DESIGNER — Xedrum
Recruited collaborators, including an
10/2024 – 02/2025 (4 month) | Full Time
artist and a musician
Designed and balanced puzzle and
simulator levels in Unity, focusing on QUALIT CONTROL MANAGER — DTec
Y h
progression and player retention
09/2017 – 05/2018 (8 month) | Full Time
Built gameplay flows, refined difficulty Managed quality control processes
curves, and polished core mechanics
across multiple branch locations
Created and maintained GDD and Conducted remote supervision and
balancing documentation
performance reviews through
Optimized Play Market page and structured reporting
improved visual presentation
Contributed to testing and evaluation
Conducted competitor research and of the company’s VR products
gameplay analysis to refine design
decisions
Led feature validation through
structured playtesting and If you are interested in my experience
implementation review
and want to see me in your team,
write to me on LinkedIn! :)
GAME DESIGNER — Tagum Play
05/2022 – 01/2024 (18 month) | Part Time
Designed gameplay systems and levels
in Unity, including blockouts, complexity
curves, and compositional layouts
Developed and maintained GDD and
LDD documentation
Balanced gameplay systems and
progression
Participated in narrative design
discussions and worldbuilding concepts
Conducted gameplay testing and
iterative refinement across PC and
mobile builds
Supported team growth and
onboarding of new contributors
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