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Game designer

Age: 30 years
City of residence: Kharkiv
Ready to work: Remote
Age:
30 years
City of residence:
Kharkiv
Ready to work:
Remote

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HELLO! MY NAME IS
Chernukha Roman
I AM GAME DESIGNER
I’ve be a gamer since childhood. I'm focusing
on crafting intuitive gameplay, thoughtful level
design, and player-centric experiences. Portfolio

LANGUAGES
English - Intermediate

Ukrainian - Native [open contact info](look above in the "contact info" section)
LinkedIn
EDUCATION Ukraine, Kharkiv

Kharkiv National Automobile and Highway
University
EXPERIENCE
09\2013 - 05\2017

Design of highways and airfields.

GAME DESIGNER — Shadow Eagle Studio

04/2025 – 02/2026 (10 month) | Full Time

Kyiv National University of Trade and Designed and implemented a structured
Economics
tutorial to improve early player engagement

09\2017 - 05\2018
Created and polished tactical mobile levels,
Finance, banking and insurance. player base design, action RPG environments
using Unity, and also configured URP

HARD SKILLS Developed and maintained comprehensive
GDD documentation in Confluence

Gameplay Mechanics
Conducted market and competitor analysis
Game Systems Design
to support feature and UX improvements

Level Design
Performed cross-platform playtesting
(mobile & PC), validated gameplay balance,
Game Documentation
and reproduced critical bugs

Playtesting & Bug Reproduction
Generated visual content using AI tools for
F2P Monetization (ads, IAP)
rapid iteration and prototyping

Market & Competitor Analysis

Game UX Mockups
GAME DESIGNER — Xedrum

Unity (Game Designer Level)
10/2024 – 02/2025 (4 month) | Full Time

AI-assisted Content Generation Designed and balanced puzzle and simulator
levels in Unity, focusing on progression and
player retention

SOFT SKILLS Built gameplay flows, refined difficulty
curves, and polished core mechanics

Player-oriented Mindset
Created and maintained GDD and balancing
Analytical Thinking
documentation

Idea generation & Iteration
Optimized Play Market page and improved
Feedback-driven Approach
visual presentation

Clear Communication
Conducted competitor research and
gameplay analysis to refine design decisions

Team Collaboration

Led feature validation through structured
Adaptability playtesting and implementation review

GAME DESIGNER — Shadow Eagle Studio
JUNIOR GAME DESIGNER — Saint.wtf

04/2025 – 02/2026 (10 month) | Full Time
11/2021 – 03/2022 (4 month) | Full Time

Designed and implemented a Created and maintained concept
structured tutorial to improve early documentation for gameplay features

player engagement
Balanced gameplay mechanics and
Created and polished tactical mobile supported feature implementation

levels, player base design, action RPG Placed and configured gameplay
environments using Unity, and also elements within Unity scenes

configured URP
Conducted build testing on mobile
Developed and maintained devices and documented issues

comprehensive GDD documentation in
Confluence
JUNIOR GAME DESIGNER — MakeBra

Conducted market and competitor 12/2020 – 07/2021 (8 month) | Part Time

analysis to support feature and UX Co-developed a puzzle game within a
improvements
small multidisciplinary team

Performed cross-platform playtesting Designed core mechanics and sketched
(mobile & PC), validated gameplay level concepts

balance, and reproduced critical bugs
Implemented and tested levels in Unity

Generated visual content using AI tools Maintained GDD documentation and
for rapid iteration and prototyping

refined gameplay based on testing
feedback

GAME DESIGNER — Xedrum
Recruited collaborators, including an
10/2024 – 02/2025 (4 month) | Full Time
artist and a musician

Designed and balanced puzzle and
simulator levels in Unity, focusing on QUALIT CONTROL MANAGER — DTec
Y h

progression and player retention
09/2017 – 05/2018 (8 month) | Full Time

Built gameplay flows, refined difficulty Managed quality control processes
curves, and polished core mechanics
across multiple branch locations

Created and maintained GDD and Conducted remote supervision and
balancing documentation
performance reviews through
Optimized Play Market page and structured reporting

improved visual presentation
Contributed to testing and evaluation
Conducted competitor research and of the company’s VR products
gameplay analysis to refine design
decisions

Led feature validation through
structured playtesting and If you are interested in my experience
implementation review

and want to see me in your team,
write to me on LinkedIn! :)
GAME DESIGNER — Tagum Play

05/2022 – 01/2024 (18 month) | Part Time

Designed gameplay systems and levels
in Unity, including blockouts, complexity
curves, and compositional layouts

Developed and maintained GDD and
LDD documentation

Balanced gameplay systems and
progression

Participated in narrative design
discussions and worldbuilding concepts

Conducted gameplay testing and
iterative refinement across PC and
mobile builds

Supported team growth and
onboarding of new contributors

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