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Nazar
Unity Developer
- City of residence:
- Lviv
- Ready to work:
- Lviv, Remote
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[
Nazar Melnyk
Unity Developer
[
Lviv, Ukraine Unity developer with 2 years experience delivering high‑quality,
readable, well‑tested code. Team player with a problem‑solving mindset
Links and a commitment to continuous learning.
GitHub Work Experience
Telegram By Heart School December 2024 - Present
Education Developed an educational simulator for iOS
Built character/object customizers.
2023 - 2026 Wrote custom editors and interactive modules for writers and 3D
Institute of Computer Science artists (Zenject, MVC, Firebase, DOTween) - reduced manual work
and Information Technologies and sped up the pipeline.
Bachelor’s in Computer Science Set up the asset import pipeline, automated config setup and
validation.
Optimized loading modules (Addressables): reduced loading time
SKILLS
and memory usage.
Core: Unity, C#, Git Midnight.works May 2024 - December 2024
Tools: Zenject, DOTween, Worked on projects for Nintendo Switch and PS4
Addressables, Firebase,
Planned tasks, integrated content; handled porting to Switch/PS4
Memory Profiler, LINQ and SDK setup.
Practices: SOLID, MVC, CI/CD Optimized scenes: FPS 10->40 (object pooling, fewer draw calls,
SRP/Static Batcher, fixed code bottlenecks).
Platforms: iOS, Switch, PS4.
Refactored legacy code using SOLID/DI: split responsibilities,
LANGUAGES simplified adding new features.
Optimized build size; performed deep performance tests (Memory
English - B1, Profiler, Deep Profiler) and reduced GC spikes.
Ukrainian - native January 2024 - May 2024
AGORA
Russian - native Worked in a team on hyper-casual 2D games for iOS.
Developed mobile games for a kids audience in a small
programming team.
Fixed and extended legacy code, conducted code reviews.
Shipped and supported 3 projects post‑release.
Worked with monetization/ads (AdMob, Unity Ads).
NDA June 2023 - December 2023
Developed game prototypes for iOS.
Rapidly created/copied mechanics for ad (CPI) tests, prepared
hyper‑casual prototypes.
Documented prototypes and handed successful ones to production.
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