Дмитро
Unity developer
- City of residence:
- Kyiv
- Ready to work:
- Remote
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UNITY DEVELOPER
Kyiv, Ukraine LinkedIn GitHub
[
Open to relocation (I have the ability to leave Ukraine whenever I want)
SUMMARY
Experienced Unity Developer with over 5 years of hands-on experience in
developing and optimizing games for iOS, Android, and PC platforms. Skilled
in working with complex architectures and leading projects from concept to
release. Strong expertise in Unity (UI, 2D/3D animations, Editor scripting)
and collaborative tools such as Git, Jira, and CI/CD pipelines.
WORK EXPERIENCE
Sophun Games | Unity Developer
07.2023 - 01.2025
Contributed to the development of three projects, focusing on core gameplay
mechanics and UI/UX improvements, demonstrating flexibility and the ability to
quickly switch between different tasks.
Expanded the framework tools, enabling more efficient game prototyping and
feature iteration.
Worked with Zenject for Dependency Injection and Addressables for memory
management.
Implemented async/await for optimized loading times and smooth gameplay.
Conducted code reviews, refactoring for performance optimization, and wrote
detailed documentation.
Utilized GitLab CI/CD pipelines for automated builds and deployments.
Green Panda Games (Ubisoft Group) | Unity Developer
02.2020 - 07.2023
Developed and released Solitaire, a highly-rated mobile game, focusing on UI,
game mechanics, and optimization.
Created 6 game prototypes, 2 of which progressed to global release,
demonstrating innovation and rapid prototyping abilities.
Contributed to the development of Airplane Inc., from concept to release,
ensuring timely delivery and a high-quality gameplay experience.
Worked with design patterns, Unity Web Requests, I2 Localization, and TeamCity
for continuous integration, using it as a build machine to automate the
assembly of builds.
Actively involved in code reviews, refactoring, and optimizing the game for
multiple platforms.
ARVI Lab | Unity Developer Intern
08.2018 - 02.2019
Developed educational projects and a multiplayer Ping Pong VR game for PC
using Photon.
Gained experience in working with C#, Unity, and multiplayer development.
TECHNICAL SKILLS
Programming Languages: C#
Game Development: Unity (UI, 2D/3D Animations, Sounds, Editor scripting, UPM)
Frameworks: Zenject, StrangeIoC
Architecture: OOP, SOLID, Design Patterns
Tools: DOTween, Addressables, async/await, Unit tests, I2 Localization,
Newtonsoft, IK
Services: Firebase (Remote Configs, AB Tests, Analytics), Ads, Payments, etc.
Platforms: iOS, Android, PC
Version Control & Project Management: GitHub, GitLab CI/CD, Jira, Confluence,
TeamCity
EDUCATION
UNIT Factory
Course in C, C#, Unity Development
2017 - 2019
École 42
Course in C#, Unity Development
2019 - 2021
LANGUAGES
English: B1
Ukrainian: Native
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