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Game developer
- Considering positions:
- Game developer, Unity 3D-програміст, C# програміст
- City of residence:
- Kropyvnytskyi
- Ready to work:
- Remote
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MAKSYM ZHUK
U N I T Y D E V E L O P E R
[open contact info ](look above in the "contact info" section)
[open contact info ](look above in the "contact info" section)
ABOUT EDUCATION
Unity developer with six years of C# and four years of production- Junior Specialist
level Unity, specialising in XR (Quest 2/3, Vision Pro), PC action titles, Kirovohrad Cybernetic-Technical
and hyper-casual mobile hits. I build lean, scalable codebases, College
squeeze 120 FPS out of mid-tier hardware, and steer projects through Sep, 2016 - Dec, 2017
store certification on Google Play, the App Store, and Steam.
Comfortable owning the full stack - from gameplay and AI to CI/CD
and live-ops - while collaborating smoothly in fully remote teams. Junior Specialist
Kirovohrad Cooperative
Proffesional College of Economics
and Law
Jan, 2018 - Jun, 2019
EMPLOYMENT
SOFT SKILLS
Unity Developer Sep 2022 - Present Adaptability
Onix-Systems Attention to detail
Teamwork
Key Responsibilities:
Problem-solving mindset
AR/VR Development: Designed and implemented immersive
Self-management
AR/VR applications from scratch, focused on Oculus and Vision
Pro platforms, enhancing user interactivity through precise
gesture recognition and spatial tracking.
3D Mobile Games: Developed and optimized 3D mobile games
across various genres (racing, educational, and strategy),
achieving a high user retention rate and positive feedback on
LANGUAGES
graphics and gameplay smoothness.
App Deployment: Published multiple projects on the App Store
and Google Play, implementing seamless user experiences, English
optimizing for performance, and managing in-app updates to
Intermediate (B1)
meet platform requirements.
Ukrainian
Native
Software Engineer Sep 2018 - Sep 2022
RPC "Radiy" Russian
Key Responsibilities: Native
Development of software for diagnostics of power control
complexes at nuclear power plants.
Verification and validation of hardware modules using
software, CAN/RS-485 or TCP/UDP protocols. LINKS
Page 1
INDIE PROJECTS
Godly Survivors - Action Bullet - Hell / Roguelite (PC,
Steam)
Solo Unity Developer - Oct 2023 - Mar 2025
Stack: Unity 6.0 LTS, C#, Zenject, A* Pathfinding, UniTask, VFX
Graph, Shader Graph, Animation Rigging, GitHub Actions CI/CD
Key features: Bots AI behaviour, procedural endless world,
difficulty curves, editor tools for balance
Stop Cube - Puzzle (Android, Google Play Store,
deprecated)
Solo Unity Developer - Aug 2020 - Oct 2020
Stack: Unity 2021 LTS, C#, 2D Physics, FSM
Key features: Physics-driven puzzles, Single-screen levels with
multi-step solutions
TECHNICAL SKILL SET
Unity Ecosystem: Unity 2021 / 2022 / 6.0, UniTask, Addressables,
LeanTween, Cinemachine, VFX Graph, Shader Graph, Animation
Rigging, Jobs + Burst
Architecture & Patterns: C# (advanced), OOP, SOLID, MVC, FSM,
Dependency Injection (Zenject); boot-scene loader, additive
menu <-> game streaming
XR & Mobile SDKs: Oculus SDK (Quest line), VisionOS SDK, AR
Foundation
Backend & Live Ops: Firebase (Auth, Realtime DB / Firestore,
Remote Config, FCM)
Version Control & CI/CD: Git (GitHub, GitLab), GitHub Actions
Project Management: Jira, Trello, ClickUp
Publishing: 20 + releases to Google Play & App Store, 1 release
to Steam
Page 2
U N I T Y D E V E L O P E R
[
[
ABOUT EDUCATION
Unity developer with six years of C# and four years of production- Junior Specialist
level Unity, specialising in XR (Quest 2/3, Vision Pro), PC action titles, Kirovohrad Cybernetic-Technical
and hyper-casual mobile hits. I build lean, scalable codebases, College
squeeze 120 FPS out of mid-tier hardware, and steer projects through Sep, 2016 - Dec, 2017
store certification on Google Play, the App Store, and Steam.
Comfortable owning the full stack - from gameplay and AI to CI/CD
and live-ops - while collaborating smoothly in fully remote teams. Junior Specialist
Kirovohrad Cooperative
Proffesional College of Economics
and Law
Jan, 2018 - Jun, 2019
EMPLOYMENT
SOFT SKILLS
Unity Developer Sep 2022 - Present Adaptability
Onix-Systems Attention to detail
Teamwork
Key Responsibilities:
Problem-solving mindset
AR/VR Development: Designed and implemented immersive
Self-management
AR/VR applications from scratch, focused on Oculus and Vision
Pro platforms, enhancing user interactivity through precise
gesture recognition and spatial tracking.
3D Mobile Games: Developed and optimized 3D mobile games
across various genres (racing, educational, and strategy),
achieving a high user retention rate and positive feedback on
LANGUAGES
graphics and gameplay smoothness.
App Deployment: Published multiple projects on the App Store
and Google Play, implementing seamless user experiences, English
optimizing for performance, and managing in-app updates to
Intermediate (B1)
meet platform requirements.
Ukrainian
Native
Software Engineer Sep 2018 - Sep 2022
RPC "Radiy" Russian
Key Responsibilities: Native
Development of software for diagnostics of power control
complexes at nuclear power plants.
Verification and validation of hardware modules using
software, CAN/RS-485 or TCP/UDP protocols. LINKS
Page 1
INDIE PROJECTS
Godly Survivors - Action Bullet - Hell / Roguelite (PC,
Steam)
Solo Unity Developer - Oct 2023 - Mar 2025
Stack: Unity 6.0 LTS, C#, Zenject, A* Pathfinding, UniTask, VFX
Graph, Shader Graph, Animation Rigging, GitHub Actions CI/CD
Key features: Bots AI behaviour, procedural endless world,
difficulty curves, editor tools for balance
Stop Cube - Puzzle (Android, Google Play Store,
deprecated)
Solo Unity Developer - Aug 2020 - Oct 2020
Stack: Unity 2021 LTS, C#, 2D Physics, FSM
Key features: Physics-driven puzzles, Single-screen levels with
multi-step solutions
TECHNICAL SKILL SET
Unity Ecosystem: Unity 2021 / 2022 / 6.0, UniTask, Addressables,
LeanTween, Cinemachine, VFX Graph, Shader Graph, Animation
Rigging, Jobs + Burst
Architecture & Patterns: C# (advanced), OOP, SOLID, MVC, FSM,
Dependency Injection (Zenject); boot-scene loader, additive
menu <-> game streaming
XR & Mobile SDKs: Oculus SDK (Quest line), VisionOS SDK, AR
Foundation
Backend & Live Ops: Firebase (Auth, Realtime DB / Firestore,
Remote Config, FCM)
Version Control & CI/CD: Git (GitHub, GitLab), GitHub Actions
Project Management: Jira, Trello, ClickUp
Publishing: 20 + releases to Google Play & App Store, 1 release
to Steam
Page 2
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