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Максим

Unity developer

Considering positions:
Unity developer, Художник
Age:
25 years
City of residence:
Kharkiv
Ready to work:
Remote

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Maxim
PERSONAL INFO

Location: Kharkiv, Ukraine

Lazurenko Date of birth: 14.10.2000

Email: [open contact info](look above in the "contact info" section)
Unity Developer
Git: https://github.com/Endurigar
SUMMARY
​ Telegram: https://t.me/Chiru319
Now I am actively studying Unity and am very
passionate about it and programming in general. I
have a great motivation to develop both SKILLS
professionally and career-wise. I quickly find a
common language with people and have no C#
problems with adaptation in a new team.​ Unity
LINQ​
EDUCATION
Rest API

O.M. Beketov National University of Urban Economy OOP​
in Kharkiv​ .NET
Master's degree in civil and structure engineering Firebase
AR Foundation​
PROJECTS
ARCore
Match-3 puzzle game DOTween​

Responsibilities: Built a performant puzzle game Zenject​

utilizing Zenject for decoupled architecture and Cinemachine
SignalBus for event-driven communication. Optimized Unity networking​
memory using Object Pooling. Implemented New Unity input system
asynchronous game loops (async/await) and dynamic Git
board generation. Integrated Unity Ads. Unity Ads

Endless runner game​
LANGUAGES
Responsibilities: Realized infinite level generation. Ukrainian: Native
Saving the result of the player. Russian: Native
Work with animation and effects and assets. English: B1

Gravity puzzle​
Responsibilities:Used Cinemachine, physics, gravity.
Developed levels with puzzles based on gravity
switching.

FPS poligon like AimLab ​
Responsibilities: Shooting at targets that move and
appear in different modes. I used a ThirdPerson
character controller, Cinemachine and wrote the
shooting logic.

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