Максим
Unity developer
- Considering positions:
- Unity developer, Художник
- Age:
- 25 years
- City of residence:
- Kharkiv
- Ready to work:
- Remote
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PERSONAL INFO
Location: Kharkiv, Ukraine
Lazurenko Date of birth: 14.10.2000
Email: [
Unity Developer
Git: https://github.com/Endurigar
SUMMARY
Telegram: https://t.me/Chiru319
Now I am actively studying Unity and am very
passionate about it and programming in general. I
have a great motivation to develop both SKILLS
professionally and career-wise. I quickly find a
common language with people and have no C#
problems with adaptation in a new team. Unity
LINQ
EDUCATION
Rest API
O.M. Beketov National University of Urban Economy OOP
in Kharkiv .NET
Master's degree in civil and structure engineering Firebase
AR Foundation
PROJECTS
ARCore
Match-3 puzzle game DOTween
Responsibilities: Built a performant puzzle game Zenject
utilizing Zenject for decoupled architecture and Cinemachine
SignalBus for event-driven communication. Optimized Unity networking
memory using Object Pooling. Implemented New Unity input system
asynchronous game loops (async/await) and dynamic Git
board generation. Integrated Unity Ads. Unity Ads
Endless runner game
LANGUAGES
Responsibilities: Realized infinite level generation. Ukrainian: Native
Saving the result of the player. Russian: Native
Work with animation and effects and assets. English: B1
Gravity puzzle
Responsibilities:Used Cinemachine, physics, gravity.
Developed levels with puzzles based on gravity
switching.
FPS poligon like AimLab
Responsibilities: Shooting at targets that move and
appear in different modes. I used a ThirdPerson
character controller, Cinemachine and wrote the
shooting logic.
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