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Олексій
Гейм-дизайнер
- City of residence:
- Dnipro
- Ready to work:
- Remote
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Date of birth: 20 October 1989
Residence and location: Ukraine
Cell: [
Email: [
Telegram: @aukeratu
Education: Master of Intellectual Systems (Programmer)
Lead Producer | Head of Studio | Product Owner | Game Designer
Establishing and leading teams that make great games - since 2006.
About me
A calm, self-confident person who loves making games to the extent I can’t imagine my life
without it. First and foremost a good leader who can create motivated teams and a great
working environment. I possess strong and recent GD knowledge and skills, as well as a
technical background sufficient for creating games in a solo-mode. But where I truly shine is
leading teams working on PC/console titles.
Achievements
- Within 9 months, created an RPG roguelike game with complex mechanics as a solo
developer, in UE4. From scratch to Steam release and getting the Epic MegaGrant.
- Managed the Gameloft studio start-up from scratch in a foreign country with
unfamiliar customs and tough recruiting competition with Wargaming, at the age of
25.
- As a Lead Producer, ran a multimillion-dollar budget AA project, with a team of 93
people. Always delivered on time and within the budget.
- Ran two profitable game development educational courses for complete beginners.
- Led a team of indie devs, we have shipped 6 titles: 3 our IPs, and 3 as an outsource
studio.
- Bumped revenues of a Gameloft game on which I was a live ops producer for more
than x3 during the first four months of operating.
- I’ve got 40 recommendations on LinkedIn. They aren’t coming from nowhere, you
know.
- Worked with the following franchises: Insurgency: Sandstorm, Asphalt, Fallout,
Oregon Trail, Blitz Brigade, Sniper: Ghost Warrior, Borderlands, Goat Simulator,
Minion Rush.
- The game made by my team and me was shown at Gamescom 2024 during
Opening Night Live, on that huge screen.
- I have experience with most of the major platforms: XBOX and PS (starting from
Gen7), PC (Steam, EGS, MS Store), Android (GP and 3rd-party markets), iOS, AR.
Employment data
Devil’s Dozen Games, Founder, Producer (indie, part-time)
2023-present - Project MML.
Fractured Byte, Lead Producer
2022-2024 - unannounced AA title, UE4, multiplayer PvP FPS game;
2022-2023 - Goat Simulator Remastered for Steam / EGS / MS Store / XBOX (S&X) /
/PS5
2020-2021 - AA title, UE4, FPS game for PC and consoles, canceled at the vertical
slice stage;
2019 - porting of Borderlands 1&2 to Nintendo Switch;
Previous experience
2017-2018 - executive producer, Room 8 Studio;
2015-2017 - head of a studio, Gameloft;
2013-2015 - producer, Gameloft;
2012-2013 - producer, Black Wing Foundation;
2011-2012 - game designer, Black Wing Foundation;
2006-2011 - various indie experiences, including team leadership and project
ownership.
Languages
English - free written and spoken;
Ukrainian - native, advanced;
Russian - native, advanced usage with a rich lexicon. But I tend to use Ukrainian
more these days, because of war.
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