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Антон

Game developer

Age: 41 years
City of residence: Dnipro
Ready to work: Remote
Age:
41 years
City of residence:
Dnipro
Ready to work:
Remote

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Anton S.
Unreal Engine Developer
Telegram: @toxadev

Phone: [open contact info](look above in the "contact info" section)

PROFESSIONAL SUMMARY

Passionate Unreal Engine developer with 10+ years in software and game
development. A lifelong gamer who builds immersive experiences players love.
Proven ability to design clean architecture, write optimized C++/Blueprint code,
and ship features from concept to release.
Fast learner, highly adaptable, with strong communication and collaboration
skills. Fluent in English (reading/writing), conversational improving rapidly with
practice. Deeply invested in games — this is my craft and my passion.

CORE SKILLS

UNREAL ENGINE PROGRAMMING & TOOLS
• UE5 / UE4 Architecture & Optimization • C++, C#, Java, Lua
• C++ & Blueprint (Advanced) • Visual Studio, Rider, Perforce, Git
• Animation Blueprint, Bones, Pose • WinAPI, REST API, JSON/XML
Blending • SQLite, Firebird
• AI: Behavior Trees, Blackboard, EQS,
NavMesh
• Multiplayer Replication & SpatialOS
• Post-Process Materials, HTTP, Sound
• Profiling: Unreal Insights, Memory/CPU

PROFESSIONAL EXPERIENCE
2021–2022
Windows
UE5

Virtual Production (Gambling) — NDA
Unreal Engine Developer
Built full architecture & core logic from scratch
Implemented HTTP server comms, multi-window C++ plugin, real-time config
loading
Created custom post-process materials; optimized via Unreal Insights
Integrated BlackMagic + chromakey for live human video in 3D scenes
Weekly builds, sound integration, memory profiling

2021
Windows
UE4.24

VR Education Experience
Lead Unreal Engine Developer
Implemented all gameplay logic, VR interactions, asset placement
Built animation systems with bone control and pose blending

Watch Demo →

2020
Windows
UE4.24 + SpatialOS

Arcade Racing Multiplayer
Lead Unreal Engine Developer
Developed all mechanics, physics, network replication
AI using Behavior Trees, Blackboard, EQS, NavMesh

2018–2019
Windows
UE4.22

VR Shooter
Lead Unreal Engine Developer
Implemented complex AI behavior with Blackboard & Behavior Trees
Built designer tools and animation blending systems
Gameplay 1 → Gameplay 2 →

2018
Personal Project
UE4

Island Defense Prototype
Solo Developer
Full prototype: dual turret defense, enemy waves, island environment
AI pathfinding (NavMesh), projectile physics, damage systems
Animation blending for turret recoil and rotation

Watch Prototype →

EDUCATION & LANGUAGES

IT Academy STEP Languages
Programming Specialty — 2002–2004 English — Intermediate (strong reading,
improving spoken)
Ukrainian — Native
Russian — Native

DEVELOPMENT ENVIRONMENT

High-Performance Workstation
GPU: RTX 4090 24GB
CPU: i9-14900K
RAM: 64GB
Internet: 1 Gbps
UPS + backup internet — fully operational during power outages

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