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Антон

Game developer

Age:
40 years
City of residence:
Dnipro
Ready to work:
Remote

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Anton S.
Unreal Engine Developer

Email: [open contact info](look above in the "contact info" section) | Phone: [open contact info](look above in the "contact info" section) | Location: Dnipro, Ukraine
LinkedIn: [open contact info](look above in the "contact info" section)

SUMMARY

Experienced Unreal Engine Developer with over 10 years in software development.
Skilled in crafting robust software architecture, writing clean code, and delivering
projects from concept to completion. Passionate about leveraging OOP principles,
multithreading, and cross-platform solutions to create high-quality digital experiences.

CORE SKILLS

Programming Languages: C#, C++, Java, JavaScript, Lua

Frameworks & Engines: Unreal Engine (4 & 5), .NET Framework

Databases: Firebird, MS Access, Paradox, SQLite

Tools & Technologies: HTML, XML, JSON, COM, OLE Automation, ADO, WinAPI, REST
API, OpenCV, OCR

Version Control: Git, SVN, Perforce

Specializations: Multithreading, Network Programming, Cross-Platform
Development (Windows, Android), Database Design
PROFESSIONAL EXPERIENCE

Previous project - Virtual production (gambling) (2021-2022)

The project involves capturing and embedding real-time human video into a 3D scene. Working with
BlackMagic equipment and hardware chromokey.

 Role: Unreal Engine Developer
 Job responsibilities:
• Framework: Unreal Engine 5
• Platform: Windows
• Development of architecture and implementation of logic from scratch. Performing
various tasks such as communicating with the server via HTTP requests, editing C++
code in the plugin for creating a second window, creating specific material for the
postprocessor, loading a config file in real time, memory profiling (Unreal Insights) and
optimization, working with sound and compiling a weekly build for testing command.
 Technology stack: Unreal engine 4/5 (Blueprint/
С++)

2. VR Education project (2021)
https://youtu.be/WnTO_SxYJyU

 Role: Lead Unreal Engine Developer
 Job responsibilities:
• Framework: Unreal Engine
• Platform: Windows
• Implementation of all game logic. Code for interacting with objects, placing assets on the
map and setting up materials.
 Technology stack: Unreal engine 4.24 (Blueprint/С++)

3. Presentation (2021)
https://www.youtube.com/watch?v=kahv3F-seWE

 Role: Lead Unreal Engine Developer
 Job responsibilities:
• Framework: Unreal Engine
• Platform: Windows
• Preparing and setting up assets, scene and light. Camera movement logic, interface code

 Technology stack: Unreal engine 4.24 (Blueprint/С++)
4. Arcade racing multiplayer (2020)
https://youtu.be/_AUXW8tjcWA
https://youtu.be/VStg0RMpufg

 Role: Lead Unreal Engine Developer
 Job responsibilities:
• Framework: Unreal Engine
• Platforms: Windows
• Multiplayer subsystem: SpatialOS
• Development of all mechanics, network code and physics

 Technology stack: Unreal engine 4.24 (Blueprint/С++)

5. VR Shooter (2018 – 2019)
https://www.youtube.com/watch?v=ZnrCVuHw_lM
https://youtu.be/6iNxkTS4aVk

 Role: Lead Unreal Engine Developer
 Job responsibilities:
• Framework: Unreal Engine
• Platforms: Windows
• Implementation of bot behavior. Development of
auxiliary tools for a game designer

 Technology stack: Unreal engine 4.22 (Blueprint/С++)

6. Freelance experience

Delivered .NET C# applications, Unreal Engine games

Worked with client-server architectures, third-party APIs (Google Maps,

AWS), and GPU optimization (QuatumValley).

Tech Stack: .NET Framework, WinForms, WPF, WCF, MSSQL, MySQL,

SQLite, REST API, OpenCV
EDUCATION

2002 - 2004: IT Academy STEP
Specialty: Programming

LANGUAGES

English  Intermediate

Ukrainian  Native

Russian  Native

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