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Andrii

Unity developer

Considering positions: Unity developer, Game developer
Age: 24 years
City of residence: Vinnytsia
Ready to work: Remote
Considering positions:
Unity developer, Game developer
Age:
24 years
City of residence:
Vinnytsia
Ready to work:
Remote

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ANDRII SVIATENKO
UNITY DEVELOPER, 2+ YEARS EXPERIENCE, GMT+2
[open contact info](look above in the "contact info" section) Linkedin GitHub Portfolio Telegram: @andrewDeveloperr

ABOUT
Unity Developer with over 2 years of experience in game development for mobile, PC, and console
platforms. I specialize in gameplay optimization, project architecture, and SDK integration,
including analytics, advertising, and monetization. I have worked in teams of 2 to 20 people and
successfully led smaller teams, mentoring junior developers.

Likewise, I have developed games from scratch across various genres, including mid-core, hyper-
casual, and shooters. Proficient in modern Unity tools such as DOTS and ECS, I am passionate
about integrating AI/ML into gameplay and exploring cutting-edge Unity technologies. I also share
my expertise through technical articles and continuously keep up with industry trends.

SKILLS
Unity engine: UI, Physics, Animations, C#, Vector Math OOP, MVx, GoF patterns, SOLID, GRASP, TDD,
DDD, Clean Architecture, UI Toolkit
ECS: LeoECS, Entitas, Morpeh, custom ECS
Optimisation: CPU, GPU, RAM, UI, build size, work time, workflow
Asynchronous programming: Coroutines, Tasks, UniTask
SDK implementation: Google Play Services, Appsflyer
Monetisation implementation: AdMob, Appodeal, Applovin, UnityAds
Implementing analytics: Firebase, GameAnalytics
Working with plugins: DoTwean, TmPro, Odin Inspector, UniRx, Zenject, VContainer, custom DI, Shaders,
Figma, Photoshop, Esoteric Software, Spine Editor, Git
Created extensions for UnityEditor, AssetBundles and Addressables
AI: State Machine, ML, Utility AI, Behaviour Tree, GOAP

EXPERIENCE

Net.Cat.World: 2022- Present 2 years
Optimised the size of the game by 48,2%, which allowed it to load faster and reduce the amount
of space on users' devices
Reduced level loading time by 36,2%, which significantly improved user experience and player
retention
Increased player engagement by 11,9% by introducing new game mechanics and improving the
game's balance
Reduced the game's RAM consumption by 5,6%, resulting in smoother gameplay and fewer
freezes
Increased the number of active users by 20,1%

LANGUAGES
English - B2
Russian - B2
Ukrainian - native

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