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Level designer

Considering positions: Level designer, Technical designer
City of residence: Shepetivka
Ready to work: Kyiv, Remote
Considering positions:
Level designer, Technical designer
City of residence:
Shepetivka
Ready to work:
Kyiv, Remote

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Contact
[open contact info](look above in the "contact info" section) (Mobile)
Yurii Pivnenko
[open contact info](look above in the "contact info" section) Level Designer
Ukraine
[open contact info](look above in the "contact info" section)
pivnenko-5287a317a (LinkedIn)
chickentouch.artstation.com/ Summary
(Portfolio)
Experience: 7 years
Top Skills
Level Design Major Expertise:
CRYENGINE - Development the PvP, PvE and PvPvE levels for FPS and TPS
Unreal Engine from the prototype on paper to full ready made level
- Creating new gameplay
Languages - Encounters
English (Professional Working) - Quests
Ukrainian (Native or Bilingual) - Visual scripting (flow graph, blueprints)
- Playtests
- Level balancing
- Level optimization
- Bug fixing
- Documentation
- Comunication with other departments.

Technologies & Tools:
CryEngine 3.2:
ViewPort, Landscape, FlowGraph, TrackView, Foliage, Lights

Unity:
ProBuilder, Terrain, Foliage, ViewPort

Unreal Engine 4/5:
View Port, Blueprints, Landscape, Mesh Editor, Material Editor,
Foliage, LOD, Batching, Anim Bluprints (Machine States, Anim
Montage), Sequencer, Level Streaming, Lights, Blueprints Debugger,
Unreal Insights

Jira, Perforce, Confluence, Jenkins, Git, SourceTree

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Major Experience:
- Warface (Crytek, Blackwood Games) - MMO FPS
- Unannounced title (Blackwood Games, Gunzilla Games) - MMO
FPS
- Unannounced title (Pixagon Games) - MMO TPS

Experience
Melior Games
Level designer
October 2024 - April 2025 (7 months)
1000 levels for mobile casual project on Unity.
- Work in Unity
- Design, prototype and implement new levels
- Balancing
- A/B tests
- Define and maintain difficulty curves
- Fixing bugs
- Communication with other departments
- Using version control program
- Documentation

Pixagon Games
Level designer
January 2022 - July 2024 (2 years 7 months)
- Development the PvPvE levels from the prototype on paper to full ready
made level
- Setup new gameplay/mechanics into old levels
- Work in UnrealEngine 5
- Creating new gameplay
- Scripting using blueprints
- Playtests and level balancing
- Comunication with other departments (creative director, VFX, sound design,
level art, technical art, proggramers, animators, narative design, game design,
concept artist)
- level optimization
- Documentation
- Fixing the bug from QA department
- Using the version control program

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Blackwood Games
Level designer
October 2018 - December 2021 (3 years 3 months)
- Development the PvP and PvE levels from the prototype on paper to full
ready made level
- Rework old PvP levels
- Setup new gameplay/mechanics into old levels
- Work in CryEngine 3, UnrealEngine 4 and 5
- Creating new gameplay
- Scripting using flow graph, blueprints
- Level balancing in PvP (timings, layout), PvE (difficulty level)
- Comunication with other departments (creative director, VFX, sound design,
level art, technical art, proggramers, animators, narative design, game design)
- Playtests
- Creating animations using trackview tool in cryengine
- level optimization
- Documentation
- Fixing the bug from QA department
- Using the version control program
- Mentoring

Education
National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Specialist academic level, Computerized control system · (2016 - 2017)

National Technical University of Ukraine 'Kyiv Polytechnic Institute'
Bachelor's degree, Systems Engineering · (2012 - 2016)

Page 3 of 3

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