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Dmitriy

Game designer

Age:
24 years
City of residence:
Zhytomyr
Ready to work:
Remote, Zhytomyr

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Rechkalov Dmitriy​
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About
Aspiring Game Designer focused on creating engaging gameplay and immersive worlds.

Improving skills in game design, gameplay mechanics, narrative design, and systems thinking.
Interested in building clear, balanced, and enjoyable game systems that keep players involved.
Strong analytical thinking, attention to detail, and structured problem-solving. Enjoys analyzing
and refining game systems to improve player experience.

Communicative, open to feedback, and collaborative in team environments. Able to clearly
present ideas and design decisions.
Fast learner, adaptable, and motivated to grow in the game industry. Interested in casual,
mobile, and mid-core games.

Open to Junior Game Designer opportunities.

Education
Kherson National Technical University, Master’s Degree, Computer Engineering 2019 - 2025

Soft Skills Hard Skills
• Analytical Thinking​ • Narrative Design & Storytelling
• Adaptability & Flexibility • Gameplay Mechanics Design
• Openness to Feedback • Game Design Documentation
• Creativity • Basic Knowledge of Game Engines
• Teamwork
• Problem-Solving
Experience

Macth-3 (Pet Project)
• Designed a match-3 game concept with a stealth-based twist
• Developed core gameplay systems and defined player actions through tile interactions
• Created a risk/reward system balancing progress and alarm mechanics
• Developed core and meta loops, including progression and basic economy

Visual Novel Project (Pet Project)
• Designed a visual novel game concept
• Created worldbuilding and structured the game lore
• Wrote the script and dialogue, and developed the narrative structure
• Developed unique game mechanics to enhance engagement
• Collaborated with colleagues to discuss ideas and refine game concepts
• Identified and resolved inconsistencies through feedback

Turn-based tactics (Pet Project)
• Designed a turn-based tactics game concept
• Created core combat mechanics and basic gameplay rules
• Created worldbuilding and structured the game lore
• Designed a small grid-based battlefield focused on positioning
• Developed unit abilities and simple interactions between them
• Wrote the script and dialogue, and developed the narrative structure

Languages
• English B1​ ​ ​ • Russian native​ ​ ​ • Ukrainian native

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