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Андрій

Unity developer

Age:
35 years
City:
Kyiv

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ANDRII DMYTRIV
Unity/C# developer
Kyiv, Ukraine
Phone/WhatsUpp: [open contact info](look above in the "contact info" section)
Email: [open contact info](look above in the "contact info" section)

DEVELOPER PROFILE
Dynamic and versatile C#/Unity Developer with a proven track record of delivering high-
quality applications and games across multiple platforms with over 3 years of industry
experience. Skilled in project management, from inception to completion, with a keen
eye for detail and a passion for innovation. Proficient in GitHub, Unity VR, physics,
software back end processes. Possesses a strong foundation in finance and accounting,
complementing technical expertise with a strategic business acumen. Dedicated to
continuous learning and development, committed to driving project success and
exceeding client expectations.

EDUCATION
NATIONAL UNIVERSITY OF FOOD AND TECHNOLOGIES – KYIV, UKRAINE
BACHELOR'S DEGREE IN ACCOUNTING, FINANCE, AND BUSINESS ACTIVITY (2007-2012)

SKILLS
• Strong understanding in C# programming language and Unity developing
• Proficient with GIT/ GitHub
• SOLID and OOP knowladges
• Versatile in developing applications for PC, Android, and iOS platforms
• Experienced with Unity VR/AR/XR
• Knowledge of UI/UX practices
• Strategic problem-solving abilities
• Effective communication and collaboration with teams and clients
• Excellent attention to details
• Strong debugging and problem-solving abilities
• Excellent communication and collaboration skills
• Ability to mentor junior developer

WORK EXPERIENCE
Unity/C# developer, OK_XR Studio

2023 summer - present Unity/C# Lead - developer, ArcherOK ( XR)

Developed a skill system of collectable spheres and arrow effects filter
Developed a system of spheres that collects and rotates around the hand,
connected VR input for comfortable skills control: collecting, activating and
changing spheres
Setup all NPC, implement spawn poitns with appropriate units, damage/life logic,
settings of various animations and animators
Setup NavMesh settings, using NavMeshAgent
Implemented body limbs system, which calculates damage depending on the part
of the hit
Created defferent mini mechanics in game, like catching thrown objects
Collaborated with the team to bring the game to the vertical slice stage
Ther only Unity/C# developer in the project
Implemented Github in the work of the team

2023 winter - 2023 summer - present Unity/C# Lead - developer,
Educational hairdress soft “S.H.E. Colorist”

Application development from scratch to release, discussion with the customer of
all aspects of the program, search for optimization solutions
developed a soft with step-by-step training, implemented a better visual overview
for the camera, added appropriate audio tracks
Implemented AR for more interesting and diverse learning for students
Collaborated with Flutter developers and adjusting Unity project for release on
iOS and Android in the already existing Flutter application
Adaptation of the UI for the possibility of using the program on different screens
from phone screens to large screens
Project manager, team-lead, hirer, the only Unity developer, technical artist
Github management, support of employees in it and transfer of the project on
Github to the customer

2022 summer - 2023 winter Unity/C# developer, Poker room

Created correct operation of all UI buttons and sliders in the poker room, thanks to
the experience in poker
Adjusted the operation of buttons and sliders to the corresponding actions at the
poker room table
Setting the icons of chips, cards and texts at the table, setting the reactions of the
table elements to the corresponding actions
Customization of the main menu, replacement of elements, fonts, colors at the
request of the customer
Successful room and database, Firebase, SocketIO debugging
Collaborated with the data base developer and advised on setting up correct
sequences of actions in the poker room
Connecting third-party SDK, like a multiplayer simulator
Building Android versions for the entire team and testing versions on different
devices

2021 – 2022 summer various projects

Development of 2d Supaplex-like game
Rouge-like game on GameDev camp (Randoms Faults)
Developed astrophysical software - simulation for the university

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