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Junior Unity developer

Age:
20 years
City of residence:
Sheptytsky
Ready to work:
Remote, Sheptytsky

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DANYLO SOLOVKO
JUNIOR UNITY DEVELOPER

CONTACT SUMMARY
Video games and technology have always been my passion, and that’s what led me
[open contact info](look above in the "contact info" section) into game development. I work with Unity and C#, have a deep understanding of
game mechanics, and hands-on experience developing games from scratch for iOS
Chervonograd, Lvivska obl. and Android.
I’ve not only built my own projects but also contributed to improving existing ones
[open contact info](look above in the "contact info" section) by adding new features and refining gameplay. Working in a team has taught me the
value of effective communication and collaboration in solving complex challenges.
I’m driven by learning new technologies and experimenting, always pushing myself
@GamedevCraftsman beyond the familiar. My goal is to create games that captivate players and leave a
lasting impression.
Danylo Solovko

@amareGD PROJECTS
Stick&Shoot
SKILLS Stick&Shoot is a fast-paced game where precision matters. Built with Unity, C#,
and clean code principles, the game uses Factory Pattern, DoTween for smooth
Unity animations, and Bootstrap for object initialization. Progress is saved via JSON and
UI, Physics, 2D/3D Graphics, Scripts, PlayerPrefs. Also you can use two fingers to accelerate the ball, collect gold stars
Animations, DOTween, Naninovel, to unlock unique skins (some of which have special abilities, like shields and coin
multipliers), etc.
Animations, MVP, MVC
C# Pool 8
OOP, SOLID, DRY, KISS, YAGNI, async/
Classic 8-ball pool game. In this game, I utilized Physics3D, UI and 2D
await, Singletons, Git
Sprites. You can hit the balls into the holes to score points.
Tools Additionally, there is a time counter.
Photoshop, GitHub, GitLab, ChatGPT,
BingAI, Visual Studio, Microsoft Office, Moto Speed
Aseprite, Midjourney, OdinIndpector,
Dashboards (Trello, ClickUp, etc.) This game is similar to Hill Climb Racing. Here, I used Physics2D, 2D
Sprites, Joints 2D, Sprite Shape, and Cinemachine to create a
EDUCATION parallax effect. Also, if the player's head touches the ground, you
lose.
Computer Software
Space Soldier
Engeneering
Chervonograd Mining and Economic It's a top-down shooter. For this, I implemented player movement
using a homemade joystick and a camera that follows the player,
Vocational College
achieved with Cinemachine. Shooting is handled through raycasting,
2020–2024
and the particle system is used to create effects for bullet impacts
Information systems and when you hit something.
technologies
GreatWin Slotpark
Lviv National Environmental University
2024–2027 This is a classic slot game with some modifications. In this game, you
can play Rock, Paper, Scissors, spin the wheel of fortune, unlock
COURSES slots, level up your experience, unlock new slot machines, and just
play slots. Here I used the particle system for the win panels and the
Unity3D Developer DOTween plugin for the animated interface.
Foxminded
Capture The Tower
September 2023 – January 2024
It is a simple tower capture game, similar to Tower war (in PlayMarket).
LANGUAGES You have 3 options for upgrades: the speed of spawning soldiers, the
speed of adding soldiers, and the initial number of soldiers. Also, the
Ukrainian - Native
game has 5 levels of enemy towers with different difficulties. I used
English - Intermediate (B1) PlayerPrefs to save the player data and DoTween for the UI.

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