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Олександр

Technical Artist

Age:
27 years
City:
Kharkiv

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OLEKSANDR FEKLISTOV

3D Generalist
[open contact info](look above in the "contact info" section) | LinkedIn | Portfolio

Professional Summary
With 2+ years of experience in game development, I bring a strong foundation in 3D
modeling, texturing, and animation for casual and hybrid-casual mobile games. My
passion lies in technical art and VFX animations, where I enjoy to be at the intersection
of art and tech parts of gamedev. I’m always open to collaboration with every member of
a creative team. Open to new opportunities in the gamedev to continue growing.

Skills

● 3D Modeling & Animation: Blender, Unity, Cascadeur
● 2D Art & Animation: Photoshop, Figma, Hand-Painted Art
● Programming: C#, HLSL
● Game Engine: Unity, Shader Graph, VFX Graph, Particle Systems, Animator
● Languages: English (Advanced), Ukrainian (Native)

Work Experience

Middle 3D Generalist
Happa Games – April 2024 – September 2024

● Created character models and props with LODs. Average tris count for
characters is below 3K and for large environmental models is below 10k.
● Created VFX and high-quality custom shaders both with Shader Graph and
scripts. Game performance maintains 60 FPS.
● Collaborated closely with designers and programmers to create visually
appealing and optimised assets.
● Created custom C# scripts for complex VFX to work properly and synchronously.

3D Generalist
Panda Play – May 2022 – April 2024



● Developed over 50 character animated models, VFX and props for game
environments.
● Built and optimised custom shaders and materials, improving rendering
efficiency.
● Designed 2D sprites and UI elements for seamless integration into game
interfaces.

2D/3D Artist
Freelance – Feb 2021 – May 2022

● Created rigged 3D models and animations for indie game developers.
● Produced hand-painted 2D backgrounds and parallax landscapes for 2D
platformers.
● Created 2D and UI animations for indie game projects.

2D Artist
Puls Software – Jul 2020 – Feb 2021

● Designed characters concepts and particle sprites for various mobile game
projects.
● Created 2D animations for in-game effects and cutscenes.
● Communicated with the clients directly to clarify their needs.

Education

Master’s Degree, Information and Measurement Equipment
Kharkiv National University of Radioelectronics – Sep 2023 – Jan 2025

Bachelor’s Degree, Computer Science
Kharkiv National University of Radioelectronics – Sep 2015 – Jun 2019

Art Certification
Kharkiv Art School for Teenagers and Adults – Sep 2012 – Jun 2016


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