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Олександр

UI/UX-дизайнер

Considering positions:
UI/UX-дизайнер, Web-дизайнер
Age:
31 years
City of residence:
Odesa
Ready to work:
Remote

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Oleksandr Kubatin
UI/UX Designer
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section) Odesa, Ukraine

/oleksandrkub /oleksandrkubatin @twitkub

Education Self-education — UI/UX Design Jan 2022 - present
I initially studied design independently. Over time, I gained experience through practice,
freelancing, and working on real projects.

I worked with interfaces in real-world conditions — with deadlines, revisions, UX errors, and
communication with developers.

I am constantly improving my skills through reference analysis, practice in Figma, and
feedback from clients.

Politechnik College of the Admiral Makarov Sep 2016 - Jun 2018
Industrial Machinery Engineering

Experience Castrum Labs — UI/UX Designer (Freelance) Jan 2025 – Jul 2025
Figma Photoshop Illustrator
Wireframing User flows Responsive Dark mode & theming Visual consistency
Created designs for 15 system mobile applications for a custom Android shell.
Developed a UI that combines the customer's corporate identity with Material Design / Android UX
guidelines.
Collaborated with developers for accurate handoff and consistency between applications.
Additionally developed 2 promotional websites for the application ecosystem.
Сreation of icons for applications and development of logos for websites.

UXperienceLab — Junior UI/UX Designer Mar 2024 – Nov 2024
Figma Photoshop Illustrator
Wireframing User flows Responsive
Actively participated in the development of a unified design system, ensuring
a seamless user experience across platforms.
Conducted user research and feedback sessions, translating insights into practical design
solutions.
Collaborated with the team to create wireframes, interactive prototypes, and UI elements
for both web and mobile applications.

Featured Project Bleak Horizon (Game website) — UI/UX Designer (Freelance)
Figma Photoshop Illustrator A I
Wireframing User flows Responsive
Designed an atmospheric interface using strong lighting contrast, bold
typography, and clan-based identity to enhance immersion.
Full-cycle UI/UX: from moodboarding and wireframes to final layouts and UI animations.

Focused on creating a consistent visual language and interactive flow.

Skills & Tools Design Tools
Figma Photoshop Illustrator A fter Effects

UI/UX Design
Responsive Web Design M obile App Design Wireframing & Prototyping

Visual Hierarchy & Grid Systems

Additional
N otion S lack FigJam Freelance C lient Communication Skills E isenhower Matrix

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