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3D artist

Age:
30 years
City of residence:
Verkhnodniprovsk
Ready to work:
Remote

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Valentyn Krainink
3D Artist | Unreal Engine Specialist

[open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)
Portfolio Link: Valentyn Krainik Portfolio.pdf
Linkedin Link: Valentyn Krainik | LinkedIn
Dnipro, Ukraine

SUMMARY

Experienced 3D Artist specializing in creating immersive animated videos with Unreal Engine. I
manage the entire production pipeline, from concept development, 3D modeling, animation, and
visual effects to final rendering, compositing, color grading, and post-production. My primary tools
include Unreal Engine, 3ds Max, EmberGen, RealFlow, Marvelous Designer, Davinci Resolve, and
other industry-standard software.

With a proven track record of delivering over 100 successful projects across diverse industries, I
have developed a deep understanding of the unique needs and nuances of each client and industry. I
am driven by a passion for bringing captivating visuals to life through animation.

SKILLS

Animation Lighting & Composition
Simulation 3D Modeling & Asset Creation
Rendering & Post-Production Cinematic Video Production
Texturing & Materials Product Visualization Videos
Visual Effects Architectural Visualization Video

Animation & Simulation:

●​ Unreal Engine Sequencer (Cinematic Animation & Scene Assembly)
●​ 3ds Max Animation
●​ Control Rig Creation & Animation
●​ Simple Character Animation (Control Rig, Cascadeur)
●​ Physics-Based Simulations (Unreal Engine Chaos, 3ds Max Dynamics)
●​ Cloth Simulation (Marvelous Designer, Unreal Engine Chaos Cloth)
●​ Fluid Simulation
●​ Advanced Material Animation (Vertex & Shader-based)
Lighting and Rendering:

●​ Strong Understanding of Color Theory and Visual Composition
●​ Static, Dynamic, Cinematic Lighting, Product lighting in Unreal Engine
●​ Global Illumination (Lumen/Lightmass) & Path Tracing
●​ Volumetric Lighting and Fog Effects
●​ Post-Processing & Color Grading
●​ Sequencer and Movie Render Queue (MRQ) Workflow for High-Quality Output
●​ Render Passes and Multi-Pass Rendering for Compositing

Visual Effects (VFX):

●​ Niagara Particle Systems Design & Implementation
●​ Fluid Simulations (Fire, Smoke, Liquids) using EmberGen & RealFlow
●​ Physics-Based Simulations (e.g., Cloth, Destruction/Fracture | Chaos system)
●​ Custom VFX Shader Development
●​ Post-Process Effects for VFX Enhancement
●​ Material Effects and Decal Implementation

3D Modeling and Texturing:

●​ High-Poly & Low-Poly Modeling
●​ Retopology
●​ UV Mapping & UV Unwrapping
●​ PBR Workflow / Physically Based Rendering
●​ Texture Baking (Normal, AO, Curvature, etc.)
●​ Material Authoring / Shader Development
●​ Model fabrics in Marvelous Designer
●​

Post-Production:

●​ Video Editing & Assembly
●​ Advanced Compositing & Integration (2D/3D)
●​ Color Grading & Correction
●​ Tracking & Matchmoving (for 3D integration)
●​ Visual Effects (VFX) Enhancement (simple effects)
●​ Motion Graphics (basic)
●​ Final Output & Delivery

Common:

●​ Blueprints Programming & Logic Implementation
●​ Procedural Content Generation (PCG)
Tools:

●​ Unreal Engine ●​ EmberGen
(Control Rig, Niagara, Blueprints, PCG) ●​ Realflow
●​ 3ds Max ●​ SpeedTree
(V-Ray, Corona, Craft Director Studio) ●​ Marvelous Designer
●​ RizomUV ●​ Davinci Resolve
●​ Substance 3D Painter/Designer ●​ Cascadeur
●​ Zbrush ●​ FX SynthEyes
●​ Photoshop ●​ Topaz Video AI

PROFESSIONAL EXPERIENCE

Freelance ​ 2024 – Present
3D Artist​

●​ Providing comprehensive services in 3D modeling, animation, visual effects,
lighting, and post-production to a broad range of clients.
●​ Creating high-impact visual content, including product demonstration videos,
explanatory videos, compelling sales videos, and architectural/interior
visualizations, to effectively communicate complex ideas and drive client success.
●​ Managing all project phases from concept to final delivery, ensuring photorealistic
quality, cinematic appeal, and optimized performance.
●​ Building strong client relationships by consistently delivering high-quality results that
exceed expectations and align with strategic objectives.
California Technical Media ​ 2019 – 2024
Lead 3D artist (Unreal Engine) / full time​ USA / remote

●​ Directed the design and creation of cinematic-quality 3D environments for use in
films, advertising, and diverse digital media, delivering compelling visual narratives.
●​ Oversaw and executed the production of animated sequences and complex
motion graphics, transforming static digital scenes into dynamic, lifelike
experiences. This included creating product demonstration videos, explanatory
videos, and compelling sales videos that effectively communicated complex ideas
and drove engagement.
●​ Contributed significantly to the company's public portfolio, with numerous
high-impact projects featured prominently on the company website, showcasing
expertise and attracting new clientele.
●​ Managed and optimized end-to-end production pipelines, including advanced
lighting setups, post-processing, and efficient asset management, to enhance
realism and mood while ensuring smooth project delivery.
●​ Collaborated cross-functionally with directors, VFX artists, and interior designers
to align on creative vision, provide expert technical guidance, and consistently exceed
client expectations.
●​ Mentored and provided technical leadership to junior 3D artists, fostering skill
development and ensuring adherence to high production standards.
●​ Led the production of high-end 3D interior visualizations for luxury real estate,
hotels, and commercial spaces, ensuring photorealistic quality for high-resolution
renders.
●​

ASDesign ​ 2016 – 2019
Architectural visualizer (3ds max (V-ray Corona)) / full time​ Ukraine

●​ Produced high-fidelity static 3D visualizations for luxury real estate, commercial,
and architectural projects, consistently delivering photorealistic renders that
significantly enhanced client presentations and marketing materials.
●​ Designed and meticulously crafted detailed 3D environments, applying expert
knowledge of lighting, materials, and composition to achieve industry-leading visual
fidelity and aesthetic appeal.
●​ Developed and rigorously optimized 3D assets for peak performance and visual
realism, ensuring flawless quality in high-resolution presentations and client
deliverables.
●​ Collaborated closely with architects, interior designers, and direct clients to
translate complex conceptual designs into compelling visual realities, ensuring
precise alignment with their creative vision.
EDUCATION

Prydniprovska State Academy of Civil Engineering and Architecturey​ 2013 – 2017

Bachelor's degree, Computer Science

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