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Dmytro

3D artist

Age:
32 years
City of residence:
Kyiv
Ready to work:
Remote

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DMITRY KOLOSOV
3D GENERALIST/LIGHTING ARTIST

DETAILS PERHAPS YOU'D BE INTERESTED IN MY CANDIDACY
[open contact info](look above in the "contact info" section) I'm a freelancer. I am fond of creating 3D content. I independently studied such programs
as Unreal Engine, 3Ds Max. In my work I used Marvelous Designer, World Creator,
LINKS Substance Painter, Maya. To achieve results I find different sources of knowledge,
YouTube, forums, communities and different tools. I am not afraid to take on complex
My Portfolio projects and pay great attention to detail. I am able to plan my schedule and follow it. I
LinkedIn am able to productively perform my tasks both independently and in a team.

SKILLS WORK HISTORY, BUT IT`S MORE A DESCRIPTION OF WHAT I CAN
Unreal Engine Recreating a nightclub at Upwork

Lighting The project was intended to create a promotional material of the club using Unreal
Engine. In this project I applied skills of modeling the building in 3Ds max on the ready
Environment drawing. Lighting using HDRI maps, and recreating the environment based on photos
provided by the customer. The main work was done in 3Ds max (modeling, materials)
3D Modeling (3ds max)
then the whole project was transferred through Datasmith and there were added details
Animation of the environment such as grass, trees, lighting. To add animated characters was used
Daz Studio, characters with animations.
Simulations
Short military cinematic at Upwork
Materials
In this work, the main emphasis was on the coverage of the surroundings. I created
Level design the location, retargeted the characters, and applied ready-made but manually refined
animations to the characters. After rendering I did the processing in Davicni Resolve.
Rigging

Clothing simulation at Upwork
LANGUAGES
The task was to animate a dancing girl in a dress. The character was created in the
English program Daz Studio, the dress is also from Daz. The character was prepared for transfer
to Unreal Engine. The skeleton retarget was made and animation was applied. The
Ukrainian
character, animation and dress were exported to Marvelous Designer in which the dress
Russian was simulated. And the Alembic file was imported back into Unreal Engine.

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