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Bogdan

Unity 3D програміст

Age:
20 years
City:
Odesa

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Bogdan Oleksenko
+ Odesa, Ukraine # [open contact info](look above in the "contact info" section) „ [open contact info](look above in the "contact info" section) terrintin.itch.io
ð bogdan-oleksenko § Oleksenko1

Experience
Unity Developer Remote
VicVent studio Mar 2024 – Aug 2024
◦ Developed projects from start to finish from the provided technical documents.
◦ Implemented core and secondary mechanics.
◦ Worked with 2D and 3D animations and version control systems like git
◦ Designed and implemented all functionality and UI
◦ Created mobile games using C# and Unity, integrating DOTween and Zenject.
◦ Optimized existing projects for various devices

Education
Odesa National Polytechnic University B.Sc. Software Engineering Sept 2022 – Present
◦ Topics: Game Development, OOP, Databases, Mobile Development, Algorithms and Data Structures,
C and C#
◦ Projects: Game Development team project, Individual Game Development project

Projects
Pumpkin Fury Game page 2
◦ Roguelike action farming game where players grow pumpkins and battle them to harvest, with a seed
mutation system affecting difficulty.
◦ Developed enemy AI, combat mechanics, and a progression system with upgrades. Implemented proce-
dural generation for enemy behavior and attack patterns.
◦ Contribution for GDKO 2025 GameJam
◦ Tools used: Unity, C#, Zenject, DOTween, NavMesh, ScriptableObjects.
Racket Challenge Game page 2
◦ Physics-based mobile arcade game where players control a paddle to bounce balls and earn in-game
currency.
◦ Designed a store system for unlocking upgrades, walls, and visual effects. Implemented daily rewards
and optimized touch controls for intuitive gameplay.
◦ Personal project
◦ Tools used: Unity, C#, Unity Physics, TextMesh Pro, Animator
Color Match Game page 2
◦ Fast-paced mobile game where players control a color-changing bucket to collect falling shapes of the
same color.
◦ Implemented physics-driven falling objects, dynamic bucket mechanics, and three unique power-ups to
enhance gameplay.
◦ Personal project
◦ Tools used: Unity, C#, Zenject, DOTween, ScriptableObjects

Skills
Programming languages: C#, SQL, Java, Kotlin, C, C++
Frameworks & Tools: Unity, DOTween, Zenject, Firebase, Git, SendGrid, ShaderGraph
Game Development: Unity 2D/3D, Unity physics, Procedural generation, UI/UX design, Animations
Languages: Ukrainian - Native, Russian - Native, English - C1 2
Other: OOP, Clean Architecture, SOLID, GitHub, Docker, PostgreSQL, UI, Android Studio, Blender

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