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Unity developer

City:
Khotyn (Chernivtsi Region)

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Vadym Haiseniuk
Unity Developer

Ukraine
[open contact info](look above in the "contact info" section) [open contact info](look above in the "contact info" section)

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Profile
Skills
Iam an enthusiastic Unity Developer with a solid experience in game
Communication
development, I have a strong passion for creating immersive and engaging
Time management gaming experiences. I am highly motivated to continue learning and expanding
Problem-solving my skills in this dynamic and ever-evolving field. My eagerness to grow asa
Agaptivity developer drives me to stay updated with the latest industry trends and best
Flexibility practices, and Iam committed to applying this knowledgeto deliver high-quality
Ability to accept feedback games.
Teamwork
Conflict resolution .
Education
Bachelor, Computer Science, Chernivtsi National University, Chernivtsi
Technologies October 2020 — June 2024
Unity

C#
Employment History
Git
Unity Developer, NikCode, Remote
Zenject, VContainer
July 2023 — April 2025
OOP, SOLID
I was instrumental in the development of a medical project focused on
1 endoscopic surgery, where I played a central role. My contributions werepivotal
anguages to the project's success, guiding it from its initial stages throughto its completion,
English ensuring that the product and used technologies wereeffectively integrated and
optimized for medical use.
Ukrainian
Responsibilities:
Russian . Created and supported a micro-service State Machine driven architecture.
¢ Developed and maintained core features.
¢ Implemented and supported the user interface based on design
requirements.
- Managed assets using Unity's Addressables system.
¢ Created and updated unit tests using the NUnit framework.
¢ Identified and fixed bugs, performanceissues, and bottlenecks.
* Conducted and participated in code reviewsto ensure code quality.
¢ Communicated with the client side to understand their requirements.
¢ Participated in sprint planning, provided accurate task time estimations, and
contributed to feature prioritization.

Additionally, I contributed to the creation of a platform featuring games designed
to develop cognitive skills. This project aimed to provide engaging, interactive
experiences that supported mental agility and learning, blending game design
with cognitive science principles.

Responsibilities:

Designed and maintained the architecture and businesslogic of the core
features of the platform.
implemented complex, containerized user interfaces, focusing on
dynamic layout management, modularity, and reusability across platform
components.
Implemented robust communication with the backend via REST API calls.
Developed and integrated a cross-platform notification system using
Firebase Cloud Messaging (FCM), supporting Android, iOS, and desktop
platforms.
Integrated and managed deep linking across platforms, allowing for
seamless navigation from external sourcesinto specific parts of the app.
Ensured scalability and modularity of the system for future expansion and
easy onboarding of new gamesand features.

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