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Юлия
3D-дизайнер
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Ukraine, Kyiv
2025
[
MAILING ADDRESS
9 Levanevskogo St., Kyiv, ST 03058
MOBILE
[
DIGITAL ARTIST
About me Areas of my works Relevant skills
3D artist with 9 years of experience in Art: painting, sculpting, graphics, composition, Zbrush (9 yr)
creation of characters and sketching, branding concept, 3D printing, 3DS Max (9 yr)
environment models across adaptation for CNC, composite molding. Topogun (8 yr)
gamedev, animation films, mobile 3D modeling: low-poly, digital sculpting, CAD, Substance Painter (8 yr)
apps & modern art. Skilled in digital reverse engineering, surface modeling, Photoshop (9 yr)
sculpting, low-poly modeling, bionical design. Marvelous Designer (6 yr)
texturing, animation, CAD, Post modeling: retopology, texturing, unwrap, Marmoset Toolbag (6 yr)
3D printing, classical & modern art. rigging, skinning, hair and fur. CATIA V5 (9 yr)
Master Degree in Secondary Art Art courses of Certified SIEMENS & 2D & 3D
aerospace Education composition & sculpture DASSAULT CAD digital artist
engineering of Alexander Lysenko designer
2006-2012 - Kharkiv 1996 – 2005 - 2009 – 2011 - 2012 – 2015 – cycle 2012 – 2018 – cycle
aviation institute Kerch School of Art Kharkiv School of of on-site courses of various courses
named after Art named after of CATIA V5 & of Zbrush, 3DS MAX,
Roman Serdyuk. Ilia Repin Unigraphics NX Substance Painter,
Photoshop
Design Engineer DE2 Team Lead 3D Artist, Modern Art Degital Artist
Sculptor Designer
2011 – 2014 - Creation 2014 – 2017 - Leading a 2016-2018 - Modeling of 2017 – now – Design & 2019 – now - Design &
Design Solutions group of engineers to characters and Modeling contemporary Modeling for board
(3D-models, drawings and modernize the wing and environment for art sculptures for private games, photo-realistic
BOMs) for Airbus A350 pylon of Airbus A321, cartoons of animation collections and models for movies and
fuselage, Progresstech LLC TUCANA LLC studio APP MINK exhibitions games.
CHAPTER I
TOY MODELS
Toy models for manufacturing
Key techniques & tools: high poly, texturing, ZBrush, 3Ds Max
CHAPTER II
MODELS FOR GAMES AND CARTOONS
Models from various animation films & games for children
Key techniques & tools: high & low poly, texturing, ZBrush, 3Ds Max, animation
CHAPTER III
HUMAN CHARACTER MODELS
Various human character models for games, minifigures production, AR apps.
Key techniques & tools: high & low poly, ZBrush, 3Ds Max
CHAPTER III
HUMAN CHARACTER MODELS
Various human character models for games, minifigures production, AR apps.
Key techniques & tools: high & low poly, ZBrush, 3Ds Max, texturing, animation
CHAPTER III
AR APP PROTOTYPE
Participation in development of a comic book application
Key techniques & tools: high & low poly, ZBrush, 3Ds Max, Unity, texturing, animation
CHAPTER IV
PHOTOREALISTIC ANIMAL MODELS
Photorealistic models for films and computer games
Key techniques & tools: high & low poly, ZBrush, 3Ds Max, texturing, animation
CHAPTER IV
PHOTOREALISTIC OUTFIT MODELS
Photorealistic models for films and computer games
Key techniques & tools: high & low poly, ZBrush, 3Ds Max, texturing, animation
CHAPTER V
ACCESSORIES AND JEWELERY
Design, modeling of models for jewelery
Key techniques & tools: high-poly, ZBrush, SLA printing
CHAPTER VI
MODERN ART SCULPTURES
Design, modeling & manufacturing of modern art sculptures for exhibitions & private collections
Key techniques & tools: high-poly, ZBrush, 3Ds Max, FDM printing, composite molding
CHAPTER VI
MODERN ART SCULPTURES
Design, modeling & manufacturing of modern art sculptures for exhibitions & private collections
Key techniques & tools: high-poly, ZBrush, 3Ds Max, FDM printing, composite molding
CHAPTER VI
MODERN ART SCULPTURES
Design, modeling & manufacturing of modern art sculptures for exhibitions & private collections
Key techniques & tools: high-poly, ZBrush, 3Ds Max, FDM printing, composite molding
CHAPTER VII
MINI FIGURES
Design, modeling & manufacturing of mini figures for board game
Key techniques & tools: high-poly, ZBrush, 3Ds Max, SLA printing
CHAPTER VIII
ARCHITECTURE
Modeling buildings from photographs
Key techniques & tools: low-poly, Blender
CHAPTER IX
3D RIGGING & SKINNING
Creating rigging and skinning for various types of models.
Key techniques & tools: low-poly, 3Ds Max
CHAPTER X
ACADEMIC DRAWING AND SKETCH
Key techniques & tools: Graphics, painting, composition,
watercolor, charcoal, gouache, canvas
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