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Unity 3D програміст
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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Team Lead / Senior Unity Developer
Kyiv, Ukraine | [
GitHub: https://github.com/stalker1hunt
LinkedIn: [
PROFILE
I have experience in developing hyper-casual, casual, mid-core and casino games, as well as
working on large-scale PC projects. I mainly work with Unity + C#, but I am ready for
something new. The hardware is ready to work with big projects. I also speak English to the
level of fluent reading, writing, and speaking. The game industry is part of my life.
SKILLS
Confident knowledge of OOP, SOLID, Cross-platform development;
algorithms, design patterns; Object-oriented programming;
Solid experience in Unity; Git version control;
Supporting large software projects; Application integration with APIs;
Proficient in C# and Unity, including Knowledge of thirdparty tool kits;
scripting, textures, GUI, asset integration,
animation; Use AI instruments for growing skills;
Code Review.
TOOLS:
Programming Languages: C#, JavaScript, Frameworks: .NET, ASP.NET, DOTS, Mirror,
Objective-C, Java, Kotlin, C, Swift UniRx, Zenject, Playfab, Addressables, Asset
Primary game SDK & 3D core: Unity Bundles, Unity Netcode, Firebase,
DOTween, TextMesh Pro, Unity Cloud Build,
IDE: Microsoft Visual Studio, Rider, Visual Scriptable Objects, NGUI
Studio Code
Version control system: Git, SVN, Plastic
Platforms: PC, iOS, Android, Web SCM/Unity Version Control, Github, Gitlab,
Bitbucket
LANGUAGES:
Ukrainian — Native Polish — A2 — Elementary
English — B2 — Upper Intermediate Russian — C1 — Advanced
WORK EXPERIENCE
Sciplay Kyiv (Hybrid)
Senior Unity Developer - Team Lead Sept 2023 – Nov 2024
As a Team Lead, I streamlined development processes, conducted 1-on-1s, supported team
growth, coordinated QA-Backend-Client collaboration, monitored releases, and analyzed
Crashes & ANRs. I was also actively involved in developing features from scratch to release.
Projects: Dancing Drums Slots Casino
Main responsibilities: Project Management, Team Leadership, Technical Direction, Problem
Solving, Stakeholder Communication, Identifying and fixing code errors and game bottlenecks,
Participating in releases for new versions of application, Monitoring release status, R&D.
Technologies: Teak push notification, Couchbase, DBeaver, Texture Packer, AssetBundles,
Firebase Crashlytics, Sentry, Databricks
Team: 1 Senior Unity, 1 Middle Unity, 2 QA, Art department, Game Designer, Product Owner
Stepico Remote(Contract)
Senior Unity Developer January 2023 – September 2023
A big part of what I did besides writing well-structured code and creating diagrams and R&D
was to do the work of a developer. It was the skill of task estimation and their finalization.
Projects: Fishing Rival: Fish Every Day!
Main responsibilities: Research and Development (R&D), Creating diagrams, Creating SDD,
Planning and implementing game functionality, Programming large systems, Refactoring, Fixes
bugs, Decomposition tasks, Estimated task timelines, Experience with Jira, Confluence,
Participating in building the features from scratch
Technologies: Reactive Properties, Multithreading, Async-Await, Zenject, Dependency Injection,
UniTask, Client-Server.
Team: 4 Developers, Tech lead, PM, 2 QA, Game designer, Art department, Analytic department
Murka Games Limited Kyiv (Office)
Senior Unity Developer, Team Lead October 2020 – December 2022
Projects:
Solitaire Play - Card Klondike
Solitaire Heaven - TriPeaks
Braindoku: Sudoku Block Puzzle
Wordelicious - Fun Word Puzzle
Main responsibilities: game core and gameplay programming, UI programming, animation
integration, close collaboration with the team (QA, game designer, UI/UX designer, etc), legacy
code support.
Besides the direct responsibilities, this position required of me adopting some leading: I have
introduced the use of Asana as a project management tool, providing the necessary training
and support for the team. Took a decision to rework the game core, including a migration from
Unity 5 to Unity 2020. Took care of the on-boarding and training of the new colleagues.
Technologies: Addressables, Multithreading, Zenject, Dependency injection, DOTween, Curves,
SRDebbuger, Git-Flow.
Team: 4 Developers, PM, 2 QA, Game designer, Art department, Analytic department, Product
RedPill Team Remote
Unity Developer, JS developer January 2019 – October 2020
Projects:
Lucky Billionaire
Main responsibilities: SDK integration, creation of the server-client scripts, UI integration.
Technologies: Playfab, Promise, Firebase, Appsflyer, Facebook, LevelEditor.
Working at a start-up required a fast pace of development and learning, adopting the
responsibilities besides the direct ones. Challenging and fun!
NDA (Commercial experience) Remote
Unity Developer, Team Lead October 2016 – December 2018
Main responsibilities: Team Lead, creation of the server-client scripts, 3d models integration,
core & gameplay programming, UI integration, optimization.
Technologies: Unity Multiplayer and Networking, HTTP Post-Get request, 3D audio, Physics,
Profiler, Frame Debug, Physic Debug.
Self-Employed Remote
Unity Developer September 2014 – October 2016
Main responsibilities: Core & gameplay programming, architecture programming (RTS), UI
integration. Technologies: Navigation Mesh, Design Patterns.
EDUCATION
Khmelnytskyi National University 2013-2019
Faculty of Computer and Telecommunication Systems Programming, Programmer-Engineer
Master’s degree
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