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Богдан
Technical artist
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Technical Artist
Age: 30
City: Varna,Bulgaria
Personal Details
Phone BG: [
Telegram UA: [
Email: [
Facebook: Богдан Потапенко
LinkedIn: Bohdan Potapenko
Work Experience
Technical artist
SuperPlay
December 2022 – May 2025
Varna, Bulgaria
Working on the SuperPlay projects with different tasks and requirements
Technical artist
ArtificialCore_
July 2020 – December 2022
Kyiv, Ukraine
Working on the Corepunk project, completing various tasks
https://corepunk.com/ru/
Team Leader Integrator
ArtificialCore_
July 2018 – July 2020 - 2 years 1 month
Kyiv, Ukraine
Working on the Corepunk project, completing various tasks
https://corepunk.com/ru/
Unity educator
Компьютерная школа Hillel (IT School)
October 2018 – May 2019 - 8 month
Kyiv, Ukraine
Teaching Unity Basic Course
Unity educator
Академия профессий будущего (IT School)
September 2017 – September 2019 - 2 years 1 month
Kyiv, Ukraine
Teaching for different age groups, development and release of projects
UI developer
ITL, Kyiv (Development of games and applications)
October 2016 — June 2017 - 8 month
Kyiv, Ukraine
Programming UI application
Education
Borys Grinchenko Kyiv University
Historical, Kyiv
Higher education, from 2012 to 2018 (5 years 9 month)
Additional education
• Mastery of Influence (2016)
• QA testing (2016)
Professional and other skills
• Programming languages: C#, Mel;
• Computer programs: Microsoft Office, Git, Svn, SourceTree;
• Programs for 3d modeling and visualization: Maya;
• Software for creating game content: Unity;
• Programs for working with images: Adobe Photoshop, Krita;
• Solid understanding of animation pipelines;
• Understanding on rigging and animation;
• Creative mindset and ability to overcome technical chalanges;
• Familiarity with game systems and the game development process.
Responsibilities
• Communicate with developers, animators, 3D artists, Art director, Product
Owners and integrators;
• Develop technical tools for Unity, Maya(prototypes);
• Write technical tasks for a team;
• Take part in setting up workflows of art production;
• Creating VFXs;
• Working with addresables;
• UI implementation;
• Assisting in asset perfomance;
• Creating and developing shaders;
• Solving complex technical issues durring development with team members;
• Porting finished art to the game engine;
• Preparing character systems such as skeletons, clothes, ragdoll;
• Take part in monitoring the perfomance of the game together with QA;
• Optimizing assets;
• Resolving different errors etc.;
• Maintaining technical documentation.
Language skills
• English ─ Intermidiate - Upper-Intermidiate
• Ukrainian ─ mother language
• Russian ─ fluent
• German ─ elementary
• Bulgarian ─ elementary
Additional Information
• Active life position, purposefulness;
• Sociability;
• Responsibility, efficiency, optimism;
• Creativity, initiative, quick learner.
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