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Pavlo

Unity Developer

Considering positions: Unity Developer, .Net Developer
Age: 20 years
City: Rivne
Considering positions:
Unity Developer, .Net Developer
Age:
20 years
City:
Rivne

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Pavlo Panko
Ukraine, Rivne | [open contact info](look above in the "contact info" section)
Email: [open contact info](look above in the "contact info" section) | Telegram: @Pavlunyo | GitHub: @Rivgoo

Unity / .NET Developer

Summary of Motivated developer with experience in C#, Unity, and ASP.NET. Gained over two years of
Qualifications commercial experience with ASP.NET and three years of independent game development
in Unity. Demonstrates strong problem-solving skills, a deep understanding of OOP and
SOLID, and a passion for games. I am studying at the 4th year of computer engineering.

Skills Programming Languages / Technologies Frameworks / Libraries / SDKs
▪ C# ▪ Unity Engine
▪ JSON ▪ VContainer
▪ HTML / CSS / JavaScript ▪ DoTween
▪ Git / GitHub / GitHub Projects ▪ AdMob SDK
▪ REST API / JWT ▪ Google Play Services SDK
▪ SMTP / FTP ▪ Firebase SDK
Languages
▪ ASP.NET
▪ Ukrainian: Fluent ▪ Entity Framework
▪ English: B1 ▪ Google OAuth 2.0
Unity Engine ▪ Bootstrap 5
▪ MediatR / AutoMapper
▪ In-App Purchasing
▪ XUnit (Novice)
▪ UI
▪ Testcontainers (Novice)
▪ Physics
▪ Localization Web Servers
▪ Addressables (Novice) ▪ IIS (Novice)
▪ ScriptableObject
▪ Custom Editor Development / Editing Tools
▪ TextMesh Pro ▪ MS Visual Studio 2022
▪ 2D Sprite ▪ MS Visual Studio Code
▪ URP ▪ Blender (Novice)
▪ Profiler ▪ Photoshop
▪ Logcat ▪ DaVinci Resolve
▪ FL Studio (Novice)
Paradigms / Principles
▪ MySQL Workbench
▪ OOP / SOLID
▪ Patterns Testing Tools
▪ DI ▪ Swagger
▪ Clean Architecture, MVC, MVP
CI/CD
▪ CQRS
▪ GitHub Actions
RDBMS ▪ GameCI
▪ MariaDB (Novice)
Operating Systems
▪ MySQL (Novice)
▪ Microsoft Windows
▪ Debian / Ubuntu Linux (Novice)
Methodologies
▪ Scrum (Novice)
Pavlo Panko
Unity / .NET Developer

Experience
Platform for interaction between students and employers
Project Description: Service that allows students to publish their resumes and employers to post vacancies.
After that, it is convenient to communicate with each other through the system of sending
applications and invitations. It is also designed to help students find a place for a
production or other type of practice. Allows the practice manager to conveniently manage
the practice process and generate the necessary documents. Users access the service
through the adaptive website interface.

URL: https://worknuwm.com.ua

Customer: Ukrainian University (Commercial)
Involvement Duration: 3 years
Project Role: Software Engineer

Responsibilities: ▪ Designed system architecture and developed UI design;
▪ Analyzed and clarified requirements;
▪ Estimated, prioritized, and distributed tasks;
▪ Developed front-end and back-end code;
▪ Unit / Functional / Manual testing;
▪ Developed REST API;
▪ Integrated Google OAuth 2.0 and Google Analytics;
▪ Developed build and deployment scripts;
▪ Provided product support, administration, and maintained documentation.
▪ Integrated mail server and customized emails;
▪ Developed 5 distinct user cabinets;
▪ Automated document generation;

Project Team Size: 1 (myself)

Tools & Technologies: ▪ MS Visual Studio 2022; MS .NET 6-9; ASP.NET; XUnit; Google OAuth2; GitHub Actions;
Git; MariaDB 10.2; Entity Framework; MediatR; AutoMapper; Testcontainers; MySQL
Workbench; C#; HTML; CSS; JavaScript; Bootstrap 5; JSON; JWT; REST API; SMTP; IIS;
Web Deploy; Swagger; Clean Architecture; MVC; DI; CQRS.

Web application for an online construction store
Project Description: The site allows customers to browse a product catalog and place orders. It includes a
comprehensive admin panel for managing products, orders, and site content.

URL: https://es.in.ua/

Customer: Ukrainian company (Commercial / Freelance)
Involvement Duration: 1 month
Project Role: Software Engineer

Responsibilities: ▪ Collaborated with the client to define project requirements and technical
specifications.
▪ Developed the front-end and back-end for a new company blog section.
▪ Implemented blog and post management features for the admin panel.
▪ Improved on-page SEO across the website.
▪ Corrected typographical errors and minor UI issues.
▪ Configured the project to build into a Docker container.

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Pavlo Panko
Unity / .NET Developer

▪ Wrote documentation for building Docker containers and deploying the project to
AWS.
▪ Added administrator management capabilities to the admin panel.
▪ Linked the 'Top Projects' section with the corresponding image gallery.
▪ Redesigned the discount system and its front-end display.

Project Team Size: 1 (myself)

Tools & Technologies: ▪ MS Visual Studio 2026; MS .NET 7; ASP.NET; Git; PostgreSQL; Entity Framework;
AutoMapper; C#; HTML; TypeScript; React; Tailwind CSS; JSON; Axios; JWT; REST API;
Swagger; MVC; DI; Docker.

Game: Drone Hunter — Air Defense 3D
Project Description: A mobile, realistic 3D simulator. The player controls a machine gun and shoots down enemy
drones (Shaheds) on a procedural map. Performs daily and weekly tasks. Earn achievements,
earn currency, and buy weapon upgrades or better ammunition.

Play Market URL:
https://play.google.com/store/apps/details?id=com.RivgoGames.DroneHunter

Customer: Myself
Involvement Duration: 2 months
Project Role: Software Engineer

Responsibilities: ▪ Designed game architecture and developed UI design;
▪ Estimated, prioritized, and managed tasks;
▪ Developed code and UI;
▪ Manual testing;
▪ Integrated AdMob SDK (Interstitial and Reward ads);
▪ Integrated Firebase SDK (Analytics);
▪ Integrated Google Play Services (Achievements, In-App Update);
▪ Integrated in-app purchases;
▪ Optimized performance, graphics and physics;
▪ Developed build and deployment scripts;
▪ Development of all promotional, graphic, and text materials for the game.
▪ Published the game on the Play Market & Itch.io;
▪ Developed a server for synchronizing player time;
▪ Developed — Dynamic occlusion culling, Procedural map & mission generation,
Predictive targeting system, Drone component-based damage model, Advanced flight
physics with PID controllers, Detailed weapon simulation (Heat & Jamming), Procedural
recoil animation, Encrypted save system, Daily and weekly missions system, Upgrade
system for weapons, magazines, and bullets.

Project Team Size: 1 (myself)

Tools & Technologies: ▪ MS Visual Studio 2026; Unity Engine; C#; DoTween; VContainer; MVP; DI; AdMob SDK;
Firebase SDK; Google Play Services SDK; GitHub Actions; Git; GameCI; Unity Localization;
Unity Physics; Unity Profiler; Blender; Photoshop; ScriptableObject; Logcat; JSON; TextMesh
Pro; Asmdef; In-App Purchasing, JSON, REST API.

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Pavlo Panko
Unity / .NET Developer

Game: WARDRONE — FPV Drone Kamikaze
Project Description: A 3D mobile military FPV drone simulation game offering players a realistic drone flying
experience with accurate physics and controls. The player controls the drone to destroy
enemy vehicles on the map; the vehicles move, and their locations and routes are unique
to each mission.
Play Market URL:
https://play.google.com/store/apps/details?id=com.Rivgo.WarDroneFPVDroneKamikaze

Customer: Myself
Involvement Duration: 6 months
Project Role: Software Engineer

Responsibilities: ▪ Designed game architecture and developed UI design;
▪ Estimated, prioritized, and managed tasks;
▪ Developed code and UI;
▪ Manual testing;
▪ Integrated AdMob SDK (Interstitial and Reward ads);
▪ Integrated in-app purchases;
▪ Developed path generation system;
▪ Developed FPV drone physics;
▪ Optimized performance and physics;
▪ Developed build and deployment scripts;
▪ Development of all promotional, graphic, and text materials for the game.
▪ Published the game on the Play Market & Itch.io;

Project Team Size: 1 (myself)

Tools & Technologies: ▪ MS Visual Studio 2022; Unity Engine; C#; DoTween; Addressables; VContainer; MVP;
DI; AdMob SDK; GitHub Actions; Git; GameCI; Unity Localization; Unity Physics; Unity
Profiler; Blender; Photoshop; ScriptableObject; Logcat; JSON; TextMesh Pro; In-App
Purchasing.

Game: Retro Pong
Project Description: A 2D retro mobile game featuring classic Pong arcade gameplay. Players control a paddle
to bounce the ball and destroy on-screen squares across multiple levels.
Play Market URL: https://play.google.com/store/apps/details?id=com.RivgoGames.RetroPong

Customer: Myself
Involvement Duration: 4 months
Project Role: Software Engineer

Responsibilities: ▪ Designed game architecture and developed UI design;
▪ Estimated, prioritized, and managed tasks;
▪ Developed code and UI;
▪ Manual testing;
▪ Integrated AdMob SDK (Reward ads);
▪ Developed build and deployment scripts;
▪ Development of all promotional, graphic, and text materials for the game.
▪ Published the game on the Play Market & Itch.io;

Project Team Size: 1 (myself)

4
Pavlo Panko
Unity / .NET Developer

Tools & Technologies: ▪ MS Visual Studio 2022; Unity Engine; C#; DoTween; VContainer; MVC; DI; AdMob
SDK; GitHub Actions; Git; GameCI; Unity Sprites; Unity Profiler; Photoshop;
ScriptableObject; Logcat; JSON; TextMesh Pro.

React Production Practice
Project Description: A movie poster website for a cinema where users can view available movies, showtimes,
and book tickets. Includes an admin panel for site management.

Customer: Ukrainian Company / University
Involvement Duration: 2 months
Project Role: Software Engineer / Team Lead

Responsibilities: ▪ Analyzed and clarified requirements;
▪ Estimated, prioritized, and distributed tasks;
▪ Managed the team, assigned tasks, and monitored execution;
▪ Reported on development progress;
▪ Designed system architecture;
▪ Developed front-end and back-end code;
▪ Developed REST API;
▪ Manual testing;
▪ Developed build and deployment scripts;
▪ Set up hosting and database;

Project Team Size: 6 team members
Tools & Technologies: ▪ Scrum; MS Visual Studio 2022; MS Visual Studio Code; MS .NET 9; ASP.NET; GitHub
Actions; Git; MariaDB 10.2; Entity Framework; AutoMapper; C#; HTML; CSS;
TypeScript; JSON; JWT; REST API; Swagger; Clean Architecture; MVC; DI; React (Vite);
Material UI.

Education Bachelor's degree | Computer Engineering | 2022 — 2026
National University of Water and Environmental Engineering

Hobbies / Interests ▪ Chess / Checkers / Card games
▪ Board Games
▪ Computer Games
▪ Filmmaking / Creating short films

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