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Андрій

Game designer

Age:
30 years
City of residence:
Rivne
Ready to work:
Remote, Rivne

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Rivne, Ukraine
Andrii [open contact info](look above in the "contact info" section)
Email: [open contact info](look above in the "contact info" section)
Stelmashchuk LinkedIn: profile link

Work Experience
2024-09 - present
Game designer M3 / Quality Control
“Zagrava Games. Playrix”
Competitor game analysis (flow, bonus systems, elements, art);
Developing technical documentation for game elements;

Summary Searching and analyzing references for new elements and art;
Managing tasks for artists and developers (Full-cycle);
My name is Andrew, and I love all Providing feedback (art/vfx/level design/general flow);
Quality control at all development stages (from sketch to render, from
kinds of games—whether in real life
draft animation to final);
or virtual, from relaxing board Working with difficulty curves and analyzing results in Tableau;
games to energetic outdoor Leading meetings (daily standups, progress checks, release planning)
with internal teams and producers (internal/external);
activities. Im sure that my
Collaborating with teams to identify and solve current and potential
Experience in Game and Level issues, optimizing workflows.
Design will bring some fresh ideas
and will enforce your team and 2021-04 - 2024-09
Level Designer/Game Designer
project!
“Zagrava Games. Playrix”
Creating and optimizing Match-3 levels (fun, tricky, paywall);
Developing/adjusting flow and difficulty curve;
Skills Providing feedback and mentoring newcomers;
Level Design Feedback on levels (difficulty curve consistency, general flow, dynamics,
Collapse. design);
Bubble Shooter. Developing technical levels;
Solitaire. Working with players statistics and adjusting levels to meet the planned
Match 3. difficulty;
Game Design. Manual testing; Bugs reporting.
GDD Development. Developing technical levels.
Difficulty curve development. Managing tasks for artists and developers (Full-cycle);
Optimization of processes and Providing feedback (art/vfx/level design/general flow);
workflow. Quality control at all development stages (from sketch to render, from
Brainstorming. draft animation to final);
Deep knowledges in game mechanics Leading meetings (daily standups, progress checks, release planning)
and interactions. with internal teams and producers (internal/external);
Leading full-cycle developing Collaborating with teams to identify and solve current and potential
(art/mechanics/vfx). issues, optimizing workflows.
Leading meets.
2020-09 - 2021.07
Level Designer
“QublixGames”
Was working with all RESCUE titles, Penguin Palls, Solitaire Tales,
Solitaire Atlantis, Solitaire Arthur Tales
Creating levels
Manual testing
Feedback for levels created by colleagues
Qualification
Tableau;
Miro;
Sync Sketch;
Coda;
Gridly;
VSO;

Language Qualification
Personal Qualities Ukrainian - native

·Industrious;
Russian - fluent
·Communicative; English - advanced level;
·Oneself adapting to new surroundings; German - basic user;
·Learning fast;
Polish – elementary.
·Critical Thinking;
·Interpersonal Skills.

Education
2020-06
The Fundamentals of Software Testing
QATestLab
2013-09 - 2017-06
BA
Rivne State University of Humanities
BA in English department of foreign languages.
2017-03 - 2017-06
National Academy of Jan Dlugosh in Poland
Science internship.

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