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Антон

Гейм-дизайнер

Age:
37 years
City:
Kyiv

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PROFILE INFO
Hi. My name is Anton Tkachenko.
I am a gamer with 20 years of experience.
I have more than 5 years of experience in game
dev - from mobile and web games to AAA projects.
Every day I am getting closer to my dream - create
worlds, character and exiting stories for games.

Phone
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ANTON TKACHENKO Email
[open contact info](look above in the "contact info" section)
GAME DESIGNER Linkedin

Portfolio
Stalker 2 My own project

MAY 2023 NARRATIVE DESIGNER
HARD SKILLS SEPT 2024 GSC GAME WORLD, KYIV

Interactive storytelling Project: S.T.A.L.K.E.R. 2: Heart of Chornobyl
Scriptwriting Work done:
GDD creation/reduction Created pipelines and quest lines
Texting Pitched new encounters and side quests
Confluence Scripted quest logic
JIRA Wrote stories, dialogs, notes
Debug tools Restored GD documentation and wrote new docs
Unreal Engine 5 Worked with dialogue animations
Unity Engine Collaborated with level designers and artists to
QA/QC develop immersive gaming environments
Team: PM, Head of narrative team, 3 team leads, more
than 16 narrative designers.
SOFT SKILLS
Attention to details DEC 2022 TOOK PROFESSIONAL COURSE ON
Team player APR 2023 SKVOT, NARRATIVE DESIGNER
Analytical thinking
OCT 2021 GENERALIST, GAME DESIGNER,
Continuous learning
DEC 2022 NEWXEL, KYIV
Problem solving
Project: Cat Simulator 2
Client: Rage Quit Games, Poland
LANGUAGE SKILLS
Work done:
Ukrainian Native Worked with Unity Engine
English Upper Intermediate Worked with artists and programmers to introduce
new game elements and narrative details
Czech Intermediate
Fixed level design and economy balance
Worked with GD documentation - create and edit
Localization issues
Team: 2 game devs, 1 artist, me as
generalist/narrative designer
EDUCATION DEC 2018 GAME TESTER
SEP 2021 UBISOFT KYIV, KYIV
PROFESSIONAL COURSES Projects: Assassin's Creed® Odyssey, Assassin's
OCT 2024 SCREENWRITING IN Creed® Odyssey: Discovery Tour, Immortals Fenyx
JAN 2005 GAMEDEV Rising, Skull and Bones.
SKVOT onoffline school Work done:
Kyiv
Provided deep insight into gamers' tastes and
DEC 2022 NARRATIVE DESIGNER desires
APR 2023
SKVOT onoffline school
Provided both functional and statistical
Kyiv feedback as well as subjective and
constructive criticism
OCT 2018 QUALITY ASSURANCE
DEC 2018 Complex black, white and gray box tests
StartIT school
Offline individual course
Background writing and implementing test
Kyiv cases
Developed testing plans and identifying use
HIGHER EDUCATION
cases. Fully versed in complete SDLC
SEP 2005 DENTISTRY Team: PM, 2 Team leads, over 20 QA.
JUL 2012 Bogomolets National
Medical University
Kyiv

ACHIEVEMENTS

Restored damaged and lost GDD ann NDD after incident with GSC data servers
I proposed changes to address game balance, and I also proposed and
implemented changes to optimize levels so that players have a better gaming
experience. (Rage Quit Games)
Found a few reputational errors and fixed them before release when I worked at
Ubisoft.

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