- File
Zhora
Unity developer
- Considering positions:
- Unity developer, Game developer, Unity 3D developer
- City:
- Horishni Plavni
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English B1-B2
I learned Unity and C# about 2 year and made my own projects for myself and trying some of them to publish in Play Store, now I am searching for remote Unity Dev job.
I am a passionate Unity Developer with a solid foundation in object-oriented programming (OOP), game mechanics, and game development principles. I have hands-on experience building 2D and 3D games, with a focus on clean and maintainable code following SOLID principles. My expertise includes using state machines, ScriptableObjects, UnityAds for monetization, and optimizing gameplay for different platforms. I am also skilled in using tools like Blender and Krita for asset creation. I am always eager to learn new technologies, improve my coding practices, and contribute to exciting and innovative projects.
Skills
*Unity 3D / 2D: Strong knowledge of Unity Engine for both 2D and 3D game development. Familiar with the Unity interface, physics, animations, and the Unity Asset Store.
*C# / OOP: Proficient in C# programming, applying principles of object-oriented programming (OOP), including encapsulation, polymorphism, and inheritance to write efficient and scalable game logic.
*Createing a flexible UI elemtns
*SOLID Principles: Applying the SOLID principles to ensure clean, maintainable, and modular code that is easy to extend and scale.
*State Machines: Experience implementing state machines for handling complex game logic, including AI behavior, game states, and character animations.
*ScriptableObjects: Utilized ScriptableObjects to manage game data in a modular way, making it easier to tweak gameplay parameters and maintain reusable assets.
*UnityAds: Integrated UnityAds into mobile games for monetization, including rewarded videos, interstitials, and banner ads.
*Version Control (Git): Proficient in using Git for version control, collaborating with teams, and managing repositories.
*Blender: Skilled in creating 3D models, low-poly assets, and animations for Unity using Blender.
*Krita: Experienced in creating 2D pixel art, textures, and sprites using Krita.
Ready for publishing Projects
1. Fruit Head Run: Shoot & Win
https://play.google.com/store/apps/details?id=com.Sentapes.FruitHeadShooter
2. Gunshot Master Run 3D
Status: In closed testing
https://t.me/jendudiskak/3