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Артем

Unreal Engine Developer (C++)

Age:
23 years
City:
Sumy

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ARTEM SNIZHKO [open contact info](look above in the "contact info" section)
Unreal Engine Developer
https://github.com/Snezh1k
SUMMARY [open contact info](look above in the "contact info" section)

Highly motivated Unreal Engine Developer with hands-on experience in C++ and game
development. Skilled in building core gameplay systems, AI behaviors, UI/UX, Behavior Trees.
Experienced with animation tools, third-party plugin and asset integration/adaptation. Comfortable
with both client- and server-side features, and secure data handling. Passionate about interactive
experiences and always eager to explore new technologies in game development.
SKILLS
C++ | Unreal Engine 4/5 | Blueprints | Unreal Engine C++ | Git | GitHub | Behavior Trees |
UMG | GAS | Motion Matching | Pixel Streaming | Swagger/OpenAPI | English (B2) |
EXPERIENCE
Unreal Engine Developer, PlayFusionLabs February, 2024 – July, 2025
Developed AI behavior for various types of bots using Behavior Trees, Blackboards, and third-
party plugins (e.g., EnvQuery, AIModule).
Created a wide range of gameplay mechanics (inventory systems, interaction logic, combat
features, quest system etc.) using C++ and Blueprints.
Worked with advanced animation systems, including Motion Matching, Animation Blueprints,
State Machines, and Montages.
Utilized World Partition to optimize open-world level streaming and organization.
Maintained and improved existing codebases, performing refactoring, bug fixing, and integration
of new features.
Contributed to backend development via HTTP requests and Swagger/OpenAPI.
Integrated and configured Pixel Streaming for remote project access and live streaming.
Designed UI/UX using UMG, CommonUI, and Slate.
Used Gameplay Ability System (GAS) to develop scalable and modular gameplay abilities.
Actively used version control systems (Git, Perforce), participated in team collaboration,
documentation, and feature planning.
Unreal Engine Developer, Lizard Labs Studio September, 2022 – February, 2024
Designed and implemented responsive UI elements, using UMG and CommonUI
Developed gameplay mechanics from scratch (inventory, dialogue systems, fishing, parachuting,
and boating) using C++ and Blueprints.
Integrated and adapted third-party plugins (e.g., Quest Editor, Capsule Trace Rotation) to fit
custom project needs.
Worked extensively with animations, including IK Rig, retargeting, adjusting bone parameters,
and building/modifying Animation Blueprints.
Connected the game to a Microsoft SQL Server database and managed server communication
using Swagger/OpenAPI, and secure data by implementing encryption protocols.

EDUCATION
Sumy State University, Ukraine September, 2019 – September, 2023
B.A. in Computer Science

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