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Alexander

C/C++ Software Developer, Graphics Programmer, Engine Engineer

Age:
20 years
City of residence:
Zhytomyr
Ready to work:
Remote, Zhytomyr

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Email: [open contact info](look above in the "contact info" section)

Alexander Krysanchuk LinkedIn: [open contact info](look above in the "contact info" section)
krysanchuk-b16a04322/
Software Engineer GitHub: https://github.com/Shinkeys
Birthday: August 13, 2004 Telegram: https://t.me/Shinkeys

SUMMARY
● Demonstrated ability to balance experimentation with new libraries while ensuring timely
delivery of functional products that meet business needs.
● Committed to product quality (clean code, design patterns) and capable of working effectively
both independently and as part of a team.
Skills and Awards:
● Desktop: C/C++(OOP), OpenGL, Vulkan, Batch(.bat), JoltPhysics, GLFW, glad, glm, Linux,
Cmake, volk, ImGui, SDL3, RenderDoc, Nvidia Nsight Graphics
● Version Control: Git;
● Testing: Unit testing;

WORK EXPERIENCE
Oct 2024 – Developer
Project: Limbo Engine

Tasks performed:
● Made a small prototype of engine with lightning, objects. Finished .obj loader and
translation to own binary format. Made a grid with optimization to fix “Moire pattern”
March 2025 – Developer
Project: Samurai Ciao
Tasks performed:
● Started doing my engine from scratch, paying solid attention to the architecture to make
the system more scalable, convenient. Made model loading using the assimp library,
normal mapping, shadows, particles system, collision, gamma correction, Forward+
(clustered rendering)
June 2025 – Developer
Project: Lux
Tasks performed:
● I am making a Vulkan engine with a focus on modern approaches to rendering. Model loader,
entity component system pattern, I utilize modern features such as dynamic rendering,
bindless. The goal of the engine is to master modern graphic approaches.
1
July, 2025
B.Sc. in Computer Science - State University «Zhytomyr Polytechnic», Faculty of Information and
Computer Technologies.

2
July, 2025

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