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Lead Game Designer / Game Economy Designer
Odessa, Ukraine • [
[
Profile
Experienced game designer with 7+ years in F2P Casual - mid‑core mobile and
web games. Specialized in game balance, economy systems, live ops, and
narrative design. Skilled in leading cross‑functional teams and aligning gameplay
with product goals. Completed Game Producer course in 2023. Aimed at using AI
Experience
Lead Game Designer (Game Economy) — Quartsoft
Apr 2022 – Present
• Designed in‑game events and economy for mid‑core title “Papaya”.
• Led monetization systems including loot‑boxes and currency loops.
• Sound design
• Increased overall project profitability by 50% through rebalancing event
difficulty and reward structures, resulting in higher player conversion and
improved monetization flow.
Game Designer — Nordcurrent
Jul 2018 – Apr 2022
• Developed meta systems, minigames, and quests for “Murder by Choice” &
“Pocket Styler”.
• Collaborated tightly with animation and UX teams.
Game Designer / Indie Developer — Unknown Studio
Mar 2016 – Jul 2018
• Built Unity prototype (C#): concept → mechanics → narrative.
• Balanced systems via playtesting and iteration.
Education & Certification
Astrakhan State Technical University — Programming (2002–2006)
Game Producer Course — ProGameDev.net (Oct 2023, ID: 1‑GP‑138)
Key Skills
• Game Design: mechanics, economy, systems, balance, narrative
• Tools: Unity, Jira, Tortoise SVN, Google Sheets, Miro
• Soft Skills: leadership, communication, creative thinking, planning
• Extras: musical & theatrical background for UX & storytelling
Projects
• Papaya – mechanics, events, narrative, balance
quartsoft.com/product/papaya
• Murder by Choice – mini‑games, animations, systems
App Store
• Pocket Styler – quest & reward system
Google Play
• Time Guardians – events, loot boxes, art direction
App Store
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