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3D-програміст (Unity)

Considering positions:
3D-програміст (Unity), Розробник ігор
Age:
23 years
City of residence:
Sarny
Ready to work:
Kyiv, Remote

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Vladyslav Serhiichuk
Unity Game Developer
__________

PERSONAL About Me
I have over two years of experience with Unity, during which I explored many of the
Name
engine’s core features and developed several small personal projects. I am now
Vladyslav Serhiichuk eager to expand my game development skills by contributing to larger, more
ambitious projects within a collaborative team environment.
Phone number
Education
[open contact info](look above in the "contact info" section)
2020–2024 Bachelor of Computer Science
Email National Aviation University, Kyiv

[open contact info](look above in the "contact info" section) Skills
Languages & Tools: C#, ShaderLab, Git, GitHub.

Unity: Prefabs, Unity Ads, New Input System, Assembly
Definitions, Unity Netcode for GameObjects, Unity
Profiler, Unit Testing, Cinemachine, DOTS.
PORTFOLIO
English level: Intermediate.
LinkedIn
GitHub Projects
Itch.io • FruitNinjaClone – 3D clone of Fruit Ninja
Technologies: Universal Render Pipeline, New Input System (multi-touch),
Cinemachine, Prefab, TextMesh Pro, ScriptableObject, Unity Ads.
Optimization: object pooling, prefab instancing, caching.

• ZigZagClone – Tap-to-turn 3D runner
Technologies: Universal Render Pipeline, New Input System, Cinemachine,
Prefab, TextMesh Pro, ScriptableObject.
Optimization: object pooling, prefab instancing, caching.

• TicTacToeMultiplayer – Online multiplayer Tic-Tac-Toe
Technologies: Unity Netcode for GameObjects, Relay, Lobby, Unity Services.

• RoyalRun – Endless 3D runner
Technologies: Universal Render Pipeline, New Input System, Cinemachine,
Prefab, TextMesh Pro, ScriptableObject.
Optimization: object pooling, prefab instancing, caching.

• Immune Defense – 2D tower defense (GameDev.tv Jam 2025, 10 days)
Technologies: Assembly Definitions, New Input System, Prefab, TextMesh Pro,
ScriptableObject, ShaderGraph.

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