Владислав
3D-програміст (Unity)
- Considering positions:
- 3D-програміст (Unity), Розробник ігор
- Age:
- 23 years
- City of residence:
- Sarny
- Ready to work:
- Kyiv, Remote
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Unity Game Developer
__________
PERSONAL About Me
I have over two years of experience with Unity, during which I explored many of the
Name
engine’s core features and developed several small personal projects. I am now
Vladyslav Serhiichuk eager to expand my game development skills by contributing to larger, more
ambitious projects within a collaborative team environment.
Phone number
Education
[
2020–2024 Bachelor of Computer Science
Email National Aviation University, Kyiv
[
Languages & Tools: C#, ShaderLab, Git, GitHub.
Unity: Prefabs, Unity Ads, New Input System, Assembly
Definitions, Unity Netcode for GameObjects, Unity
Profiler, Unit Testing, Cinemachine, DOTS.
PORTFOLIO
English level: Intermediate.
GitHub Projects
Itch.io • FruitNinjaClone – 3D clone of Fruit Ninja
Technologies: Universal Render Pipeline, New Input System (multi-touch),
Cinemachine, Prefab, TextMesh Pro, ScriptableObject, Unity Ads.
Optimization: object pooling, prefab instancing, caching.
• ZigZagClone – Tap-to-turn 3D runner
Technologies: Universal Render Pipeline, New Input System, Cinemachine,
Prefab, TextMesh Pro, ScriptableObject.
Optimization: object pooling, prefab instancing, caching.
• TicTacToeMultiplayer – Online multiplayer Tic-Tac-Toe
Technologies: Unity Netcode for GameObjects, Relay, Lobby, Unity Services.
• RoyalRun – Endless 3D runner
Technologies: Universal Render Pipeline, New Input System, Cinemachine,
Prefab, TextMesh Pro, ScriptableObject.
Optimization: object pooling, prefab instancing, caching.
• Immune Defense – 2D tower defense (GameDev.tv Jam 2025, 10 days)
Technologies: Assembly Definitions, New Input System, Prefab, TextMesh Pro,
ScriptableObject, ShaderGraph.
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