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Роман

3D artist

City of residence:
Mykolaiv
Ready to work:
Kyiv, Mykolaiv, Odesa

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ROMAN SPIVAK
3D Artist

CONTACT
WORK EXPERIENCE
INFORMATION
Personal Projects
artstation.com/asboind
05/2022 - Ongoing
@asboind
Since 2022, I’ve been creating game-ready 3D assets
[open contact info](look above in the "contact info" section) using a full production pipeline, including modeling,

[open contact info](look above in the "contact info" section) UV mapping, baking, and PBR texturing. I’ve
completed a range of personal projects focused on
Ukraine, Mykolayiv
real-time environments and props. Participated in

HARD SKILLS several game jams, collaborating with developers to
deliver 3D assets under tight deadlines. I refine my
Modeling: Blender, Maya
workflow and stay up to date with industry tools and
Sculpting: ZBrush
standards to ensure high-quality results.
Texturing: Substance Painter,
3D Coat, Photoshop GDG
Game Engines: Unity, Unreal 07/2023 - 08/2024
Engine Collaborated with an indie development team on a
Other: GitHub, Marmoset game project in Unity; contributed fully textured and
Toolbag, Rizom UV
optimized 3D models for in-game use.
Followed a professional game-ready pipeline
SOFT SKILLS
including sculpting, retopology, baking, PBR texturing,
Responsibility - I carry out and LOD optimization.
assigned tasks responsibly and
Received and applied peer feedback to enhance asset
efficiently.
quality and engine performance
Punctuality - Appreciate the
Freelance Projects
time of the client and the team.
Getting the job done on time. 08/2024 - ongoing
Team Member - I understand Since 2024, I’ve worked as a freelance 3D artist on
the importance of teamwork, I several mobile game projects. I was responsible for
respect each member of the the entire asset creation pipeline—from modeling
team and will try to do my best
and texturing to engine integration. My work focused
to achieve best results.
on delivering optimized, game-ready models that met

LANGUAGES both visual and technical requirements. I
collaborated closely with clients to ensure smooth
English - B2 integration into Unity and consistent performance
Ukrainian - Native
across mobile platforms.

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