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Artur Veteran

CTO

Considering positions:
CTO, Team Lead, Unity developer, .Net-програміст
Age:
23 years
City:
Kyiv

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ARTUR CHEBANIUK
E [open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section) q LinkedIn  Kyiv, Ukraine

SUMMARY SKILLS
Developer with over 7 years of experience in C# / .NET and Unity, with a Program Language
strong technical and leadership background. Specialized in building scalable
game systems, Web3 products, internal tools, and client-server
architecture integration. Experienced in roles as a developer, tech lead, and C# C++ Java JS(basic)
CTO, allowing for an effective balance between architecture, team
management, and hands-on development. Python(basic) HTML/CSS

Worked on full-cycle game development across various genres (Hyper-
Casual, Casual, MMO RPG), as well as Telegram bots with Web3 integration, Back-End
API communication, and asynchronous workflows. Built plugin-based
systems, modular architectures, and custom tooling for teams, with a strong Entity Framework AutoMapper
focus on performance optimization (including GC management).

Confident in using Docker, CI/CD, AWS/GCP, with hands-on experience in Clean Architecture JWT/OAuth2
DevOps practices and process automation.
.NET Core NUnit HTTP

EDUCATION WebSocket Telegram API Web3
B.S. in Computer Science
PostgreSQL Redis MongoDB
Military Institute of Telecommunications and Informatization
2019 - 2023 Kyiv, Ukraine
Monitoring Docker Swagger

EXPERIENCE Unity

Technical Director (CTO) Zenject(Extenject) SRDebugger
Comet Space
02/2024 - Present Kyiv, Ukraine DOTweenPro Master Audio Wwise
Founder of the technical infrastructure and architect of a complete Web3
ecosystem. Took part in building the company from the ground up — from 5
to 70+ team members — with direct involvement in the technical
Mirror Photon Firebase
recruitment of most hires. Established the corporate infrastructure,
configured DevOps pipelines, security, CI/CD, and the documentation AppsFlyer Unity Analytics IAP
stack.

Key responsibilities and achievements: Web3 UniTask Addressables
💠
⚙️
• Developed a full-fledged Web3 game in Unity with Telegram integration
• Implemented modular architecture, resource optimization, and memory Cinemachine Amplitude UnitTest

🧩
management
• Built Telegram bots, Web3 integrations, websites, and internal admin
DevOps
📡
panels
• Co-created a custom hardware toy for token mining (BLE/Wi-Fi),

🧠
currently in production in China Docker / Docker Compose
• Collaborated closely with the embedded and hardware development

🌍
teams
• Showcased the product at international exhibitions, including GitHub Action GitLab CI Nginx
Blockchain Life 2024 (Dubai)
AWS GCS Jenkins
Team Lead
Gerilaz Web3
12/2021 - 02/2024 Kyiv, Ukraine
Team lead of development team working on an MMO RPG World of the Abyss Wemix NEAR Protocol TON
project with integrated Web3 features. Responsible for technical leadership,
client-server architecture, and blockchain functionality integration.
Solidity NFT
Key responsibilities and achievements:
• 🎮 Developed an MMO RPG with a token-based and NFT-driven in-game Smart Contract Audit basics

🔗
economy

🧭
• Integrated Web3 tools, including Wemix and NEAR Protocol
• Designed core gameplay systems, client-server synchronization, and

🤝
state management
• Led the team in code reviews, task management, and communication
with product owners
EXPERIENCE SKILLS
Team Lead Management
Horizon Company
05/2023 - 02/2024 Kyiv, Ukraine Jira Slack Confluence Miro
Team lead in the development of the online adventure game Horizon Legend,
where players explore an open world, capture creatures, level them up, and Google ES Team Leadership
battle in PvP mode. Combined technical leadership with hands-on
development on both the client side (Unity) and backend (.NET Core), while
also managing DevOps and CI/CD infrastructure.
Technical Hiring Product Ownership

Key responsibilities and achievements: Public Product Presentation
• 🎮 Developed client-side features in Unity: combat system, AI, UI, and PvP

⚙️
mechanics
Interviewing
• Designed and implemented backend architecture using .NET Core for

🔧
multiplayer gameplay
• Configured infrastructure: CI/CD pipelines, server hosting, monitoring,

🧩 LANGUAGES
and deployment
• Performed system administration, continuous integration, and
production releases
Ukraine Native

Middle Unity Developer / .NET Backend Developer English Intermediate
Hay!
08/2020 - 10/2021 Kyiv, Ukraine
Unity and .NET developer in a team focused on creating custom games for PROJECTS
clients in an outsourcing model. Worked on gameplay mechanics, UI,
networking, and backend features. Poomb Creature (Android Game)
https://play.google.com/store/apps/details?
Key responsibilities and achievements:
🔧 Developed Unity prototypes, gameplay systems, UI, and animations id=com.Amigogo.Poomb&hl=en

🌐 Implemented backend logic using .NET (authentication, data tracking,


Poomb (Telegram Game)
• 🧩 Collaborated with designers, project managers, and QA across various
APIs)
https://t.me/PoombSpaceBot

• 📦 Maintained, debugged, and optimized game solutions based on client
client projects

specifications Comet Space (Web)
https://www.cometspace.net
Middle Unity Developer / Backend Developer
Saint.wtf Coga Token (Web)
05/2019 - 06/2020 Kyiv, Ukraine https://cogatoken.com
Unity developer at a studio focused on hyper-casual game production. Fully
responsible for developing games from scratch to final release as a solo Poomb (Web)
developer, working closely only with the art department. Participated in
multiplayer projects using Photon and Mirror, covering the entire https://poomb.app
development lifecycle from prototype to production.
World Of The Abyss (Android Game)
Key responsibilities and achievements:
⚙️ Full-cycle Unity development: gameplay, UI, physics, SDK integration https://play.google.com/store/apps/details?
🧩 Delivered end-to-end game projects independently, in collaboration

id=com.MadMolly.WorldOfTheAbyss&hl=uk


• 🌐 Developed multiplayer logic using Photon and Mirror
with artists
World Of The Abyss (iOS Game)
• 📱 Optimized games for mobile platforms (iOS, Android)
• 🧪 Conducted debugging, testing, and final build preparation for release
https://apps.apple.com/ua/app/world-of-the-
abyss/id1533781844?l=ru

Junior Full Stack Developer
Self-Development / Freelance
2018 - 04/2019 Kyiv, Ukraine
Entry-level full-stack development experience focused on self-education,
hands-on practice, and real client projects. Built games from scratch and
worked on performance optimization and refactoring of game systems based
on client requirements.

Key responsibilities and achievements:
🛠️ Developed small games and prototypes (Unity / .NET / Web)
♻️ Optimized performance and refactored existing codebases


🤝 Communicated with clients, gathered requirements, and planned



• 📚 Engaged in continuous self-learning and technical experimentation
implementations

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