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Микита
3D-художник
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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Name: Mykyta Tiulpa | E-mail: [
Artstation profile: https://chiliadsun.artstation.com
Summary
3D Artist and Technical Artist with 8 years of experience crafting high-quality 3D models and scenes
for real-time applications in Unreal Engine, working across game development, interactive VR
projects, and architectural visualization.
Software Proficiency
• Modelling/sculpting/rigging: Blender, Daz3D
• 3D texturing and texture creation: Substance Painter, Substance Designer, Material Maker,
Xnormal, CrazyBump, Materialize, Krita, GIMP, Photopea
• Game engines: Unreal Engine 4/Unreal Engine 5, Armory 3D, Unity
• Other software: Archicad, GeoControl 2, RenderDoc
• Previously used: 3ds Max, Adobe Photoshop, ZBrush
Work Experience
Technical Artist /Level Artist | Fractured Byte | Jun 2021 – Apr 2024
Unannounced Project:
• Modelled, textured and implemented 3D architectural assets in Unreal Engine 4.
• Placed props, decals, and particles during art pass relying on level designers’ blockouts.
Mortal Kombat 1 (Nintendo Switch port):
• Made low-poly (<300 tris) assets for cases when in-engine optimization was ineffective.
• Used in-engine optimization (merging, instancing, poly/texture reduction, shader simplification,
material ID reduction) to maintain 60 FPS with <1000 drawcalls and <100k polygons per frame.
• Set up lighting and post-process on levels to match the visuals of PC/Console versions.
Goat Simulator Remastered:
• Designed new Main Menu level from scratch using Switch version as reference.
• Optimized VFX/Particle effects (Cascade) reducing overdraw and improving visual look.
• Finalized and integrated remastered 3D assets in UE4 by creating clean lightmap UVs, UCX
collisions, LODs and draw distance settings.
• Converted various legacy UDK (Kismet) logic into UE4 Blueprints.
• Worked on lighting iterations on various levels, designed new lighting for Buck to School level.
3D Artist | Inlusion Netforms VR | Aug 2019 – Jun 2021
Interactive VR applications, VR architectural visualization and mobile projects:
• Created 3D models and textures suitable for realtime visualization in VR and mobile projects,
including architecture pieces, props and furniture, machinery, modular pieces, foliage.
• Designed and posed characters in Daz3D, created low-poly versions for realtime archviz.
• Retopologized and cleaned up CAD/BIM models for UE4 use, with collisions and lightmaps.
• Managed and supervised the production of 3D prop models by other 3D Artists.
• Assembled scenes using own models, marketplace assets, and team-created models,
maintaining stable 90 FPS on ultra settings for target VR headset.
3D Artist /Technical Artist | Digital Cinema Ukraine | Oct 2017 – Oct 2018
Musical/Rhythm VR game:
• Modelled, textured and implemented various 3D assets in Unreal Engine 4.
• Created specialized shaders with parameters like brightness and colours reacting to currently
playing music using variables from musical analysis algorithm made by programmers.
• Imported animation assets for characters and developed animation blueprints.
3D Artist /Level Artist | Storymind Entertainment | Jun 2016 – Aug 2018
My Eyes On You:
• Designed level layouts and created 3D environment assets for them as well as other props.
Education
Kyiv National University of Construction and Architecture | Mar 2015 – Jun 2016
Architectural Design
Donbas National Academy of Civil Engineering and Architecture | Sep 2013 – Mar 2015
Architectural Design
Interests
Enjoy studying practical, illustrated books on architecture, ornaments, construction methods, industrial
design, as well as learning about game design and retro graphics.
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