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Анастасія
3D Artist
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ABOUT ME:
3D Artist specializing in stylized and casual low-poly
characters, environments, and props. Experienced in creating
game-ready assets across the full production pipeline — from
clean topology, UV unwrapping, and baking to material setup
and Unity integration. I focus on optimization, readable shapes,
and a consistent workflow in Blender and Unity. My engineering
CONTACTS: background helps me maintain precise scale, follow technical
[
Email:
[
Location:
Odesa, Ukraine / Brașov, Apr 2019 – Jan 2022
Romania Structural Design Engineer at PROMASPECT, Odesa,
Ukraine
• Precise modeling of engineering structures in Revit,
SKILLS: preparation of project documentation, and control of its
• Blender: stylized props, compliance with technical requirements.
characters, environments
Mar 2022 - Jan 2023
• Clean topology, retopology, UV Volunteer | Humanitarian Organization (MHU “München
Hilft
unwrapping
Ukraine”), Munich, Germany
• Assisted in organizing logistics and packing humanitarian aid
• Baking (normal/AO) maps for the Armed Forces of Ukraine and Ukrainian refugees.
Participated in public
• Material & shader setup (node- fundraising events in Munich.
based)
• Unity URP lighting setup
EDUCATION:
• Photoshop, Clip Studio, Boris FX
2017 - 2019 Master's Degree with Honors
• Revit: industrial & architectural Odesa National Maritime University (ONMU)
• Building and civil engineering
modeming
2013 - 2017 Bachelor’s Degree
Odesa National Maritime University (ONMU)
LINKS: • Construction
Artstation: https://
www.artstation.com/
trogachenko_n
Linkedin: https://www.linkedin.com/ COURSES:
in/anastasiia-trogachenko/
Visual 360 In Game « Blender + Unity»
• 3D Artist - Props Modeller
LANGUAGES:
Ukrainian - Native
German – Elementary (A2)
Genius Space
English – Basic working • AI Specialist Course
proficiency
Russian - Advanced
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