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Alina

Программист С++

Age: 22 years
City of residence: Kyiv
Ready to work: Kyiv, Remote
Age:
22 years
City of residence:
Kyiv
Ready to work:
Kyiv, Remote

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Sedukhina Alina Ukraine, Kiev (willing to relocate) • [open contact info](look above in the "contact info" section)
[open contact info](look above in the "contact info" section)[open contact info](look above in the "contact info" section)
github.com/Sedukhinaleetcode.com/u/Sedukhina/

C/C++ Developer

Top Skills
● C/C++
● CMake
● vcpkg
● UE 5
● Python
● English(B2)

Employment History

Unreal Engine C++ developer at Ateret Games
Aug 2025 – Present
• Responsible for designing and implementing various gameplay systems (combat system,
equipment system, gameplay abilities etc.)
• Collaborated closely with game designers to prototype and create gameplay mechanics

Education

National Technical University Of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”
Aug 2020 – Jun 2024
Bachelor: Applied Mathematics

National Technical University Of Ukraine “Igor Sikorsky Kyiv Polytechnic Institute”
Aug 2024 – Dec 2025
Master: Software Engineering

Other Experience

• Completed university courses in cryptography, numerical optimization, machine learning,
databases, and search systems, implementing algorithms and solutions using C++ and Python.
Gained hands-on experience in developing and optimizing complex systems through coursework
and projects.
• Self-learning gameplay programming with Unreal Engine, with a focus on character
programming, systems design, and engine internals.
• Working with C++ since 2020, developing a variety of general-purpose algorithms and personal
projects, including exploratory work in graphics programming using OpenGL and Vulkan.
Personal Projects

Unreal Engine projects
• Shooter (https://github.com/Sedukhina/Shooter)
o Implemented features: character movement(basics, running, wall climbing, slide, stamina
and exhaustion), weapons (both simple tracing and projectile based one), basic AI (NPC
(running after aggression) and enemies (attacking after aggression)) and spawners for
them, interactive objects (doors)
o Video demonstration: https://youtu.be/4glzbrgx8-g
• Character Movement (https://github.com/Sedukhina/OpenWorld)
o More character movement: climbing on ladders and ledges, swimming.
o Video demonstration: https://youtu.be/KqarM7QV5ac

Games using other technologies
• Galcon (https://github.com/Sedukhina/Galcon)
o Written on Unity
o Classic multiplayer game (Implemented basic game logic and map generator)
o Video demonstration: https://youtu.be/euE9fUHWzus
• Visual Novel Mechanics (https://github.com/Sedukhina/Visual-Novel)
o Written on js and php
o Key mechanics of visual novel and instant messaging chat implemented.
• Pong game (https://github.com/Sedukhina/Pong)
o Written without engine, on c++ with libs

Graphics
• Graphics engine on C++ and OpenGL (https://github.com/Sedukhina/Engine)
o Basic engine with two modules. Core module implements logging, defines assets and asset
management, processes input. And render module renders scene on screen.

Other C++ projects
• Cryptography ciphers implementation (https://github.com/Sedukhina/Ciphers)
• Random Search method for function minimization (https://github.com/Sedukhina/Random-
Search-Optimization-)
• Classic neural networks written from scratch (https://github.com/Sedukhina/Deep-Learning)

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