Alina
Программист С++
- Age:
- 22 years
- City of residence:
- Kyiv
- Ready to work:
- Kyiv, Remote
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C++ Developer
[
relocate)
WORK EXPERIENCE
Unreal Engine C++ developer | Ateret Games
Aug 2025 - present
Responsible for designing and implementing various gameplay systems (combat, equipment, gameplay
abilities, etc.) while collaborating closely with game designers to prototype and develop new gameplay
mechanics.
EDUCATION SKILLS
Master of Software Engineering C++: STL, Boost, OpenGL
Kyiv Polytechnic Institute Python: Flask, Numpy, Pandas
Aug 2024 – Dec 2025 Game Dev: Unreal Engine, Unity,
Custom Engine Development
Bachelor of Applied Mathematics Tools: CMake, Git, Docker
Kyiv Polytechnic Institute Databases: PostgreSQL, MySQL
Aug 2020 – Jun 2024
Computer Science: Data Structures,
LANGUAGES Algorithms, Numerical Methods
English Ukrainian CONTACTS
Upper- Native
Phone: [
intermediate
Russian Mandarin Email: [
Native Basics LinkedIn: [
Github: github.com/Sedukhina •
leetcode.com/u/Sedukhina/
PROJECTS
Unreal Engine projects
Shooter (https://github.com/Sedukhina/UE5-Shooter)
Implemented features: character movement(basics, running, wall climbing, slide,
stamina and exhaustion), weapons (both simple tracing and projectile based one), basic
AI (NPC (running after aggression) and enemies (attacking after aggression)) and
spawners for them, interactive objects (doors)
Video demonstration: https://youtu.be/4glzbrgx8-g
Character Movement (https://github.com/Sedukhina/OpenWorld)
o More character movement: climbing on ladders and ledges, swimming.
Video demonstration: https://youtu.be/KqarM7QV5ac
PROJECTS
Games using other technologies
Galcon (https://github.com/Sedukhina/Galcon)
Written on Unity
Classic multiplayer game (Implemented basic game logic and map generator)
Video demonstration: https://youtu.be/euE9fUHWzus
Visual Novel Mechanics (https://github.com/Sedukhina/Visual-Novel)
Written on js and php
Key mechanics of visual novel and instant messaging chat implemented.
Pong game (https://github.com/Sedukhina/Pong)
Written without engine, on c++ with libs
Graphics
Graphics engine on C++ and OpenGL (https://github.com/Sedukhina/Engine)
Basic engine with two modules. Core module implements logging, defines assets and
asset management, processes input. And render module renders scene on screen.
Other C++ projects
Cryptography ciphers implementation (https://github.com/Sedukhina/Ciphers)
Random Search method for function minimization
(https://github.com/Sedukhina/Random-Search-Optimization-)
Classic neural networks written from scratch (https://github.com/Sedukhina/Deep-
Learning)
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