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Hrant

Senior Unity3D developer

Considering positions: Senior Unity3D developer, Разработчик игр, .Net-программист, Менеджер проєктів
Age: 37 years
City: Other countries
Considering positions:
Senior Unity3D developer, Разработчик игр, .Net-программист, Менеджер проєктів
Age:
37 years
City:
Other countries

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Professional Attitude:
Summary Summary
Senior Software Developer with over 10 years of experience in game
development and simulation systems. Specialized in Unity3D and
Unreal Engine with strong background in C#, .NET, C++, and modern
software architecture. Proven expertise in building scalable, testable,
and high-performance systems for both desktop and mobile
platforms. Adept at integrating complex SDKs, optimizing rendering
pipelines, and implementing advanced AI/physics systems. Strong

Hrant focus on clean code, maintainability, and team collaboration.

Sarichev Linkedin: [open contact info](look above in the "contact info" section)

Unity3d/UE5 C# .Net
Developer Work History

2024-08 - Senior Unity3d/UE5 Developer
Contact
Current
DIGITAIN, Yerevan, Armenia
Address Development of interactive gambling-oriented
Yerevan, 0088 Armenia applications using Unity3D and UE4 for the Windows
Phone platform
[open contact info](look above in the "contact info" section) Applications:
Developed interactive simulations for:
E-mail
• Virtual Football – real-time animated matches
[open contact info](look above in the "contact info" section)
with betting logic
WWW • Virtual Horse Racing – Realistic racing system with
Bold Profile dynamic outcomes
• Virtual Greyhound Racing – fast-paced simulation
Skills with realistic physics and animation
Responsibilities:
Core Skills • Built large-scale gambling simulations: Virtual
Football, Virtual Horse Racing, Greyhound
Languages & Platforms: C#,
Racing.
.NET, C++, SQL
• Designed modular architecture with Zenject IoC
Game Engines: Unity3D, for scalability.
Unreal Engine 4/5 (Blueprints • Integrated RabbotMQ messaging for real-time
+ C++) event processing.
• Optimized Unity rendering pipeline, reducing GPU
Architecture & Design:
load by 25%.
Entitas (ECS), Zenject, Lamar
• Implemented CI/CD pipelines in Azure DevOps
IoC, UniRx, UniTask, Design
for automated builds and deployments.
Patterns, Algorithms
• Profiling and performance optimization
Messaging & Data: Apache Technologies:
Kafka, RabbitMQ Unity3D, UE4 (Unreal Engine 4),
C#, LINQ, Zenject (IoC container for Unity3D),
Networking: Understanding RabbitMq, Unity Profiler,
of TCP/UDP, HTTP, C++ (UE4-specific), UE4 Blueprints, UE4 Profiler,
WebSockets, client-server Unity Analytics, Visual Studio, Git
architecture, multiplayer
synchronization
2023-10 - Senior Unity3d C# Developer
2024-07
ILogos, Ukraine, Kiev (Remote)
CI/CD & Cloud: Azure
Development of casual cross-platform gaming
DevOps (CI/CD pipelines),
applications for mobile devices (Android/iOS)
Git
Responsibilities:

Rendering & Graphics: Unity
SRP/URP/HDRP, Unreal • Developed mobile games with Unity3D for
Engine rendering pipeline iOS/Android.
• Applied UniRx & UniTask for reactive
Testing & Code Quality: Unity asynchronous gameplay logic.
Test Framework, unit testing, • Reduced release cycle time by 30% through
code review, modular improved build automation.
architecture • Writing unit tests

SDK Integration: Facebook
• Reviewing existing and newly written code
• Collaborating with the art team to define asset
SDK, AdMob SDK, Analytics
creation strategies and technical requirements
SDK
• Profiling and performance optimization
Professional: Agile/Scrum, Technologies:
cross-functional team Unity3D,
collaboration, mentoring C#, LINQ, Zenject (IoC container for Unity3D), UniRx,
UniTask,
Unity Profiler, Unity Test Framework,
Visual Studio, Git

2020-08 - Senior Unity3d C# Developer
2023-01 SciPlay, Ukraine.Kiev (Remote)
Development of casual cross-platform gaming
applications for mobile devices (Android/iOS)
Responsibilities:

• Built cross-platform casual mobile games (Unity).
• Applied ECS (Entitas) for scalable performance-
critical gameplay logic.
• Designed reusable gameplay modules to
accelerate prototyping.
• Profiling and performance optimization
Technologies:
Unity3D,
C#, LINQ, Zenject (IoC container for Unity3D), UniRx,
UniTask, Entitas ECS framework,
Unity Profiler, Unity Test Framework,
Visual Studio, Git

2017-10 - Senior Unity3d/C# ,UE4 Developer
2020-07
SOFTCONSTRUCT, Yerevan, Armenia
Development of interactive gambling-oriented
applications using Unity3D and UE4 for the Windows
platform
Applications:
• Virtual Football
• Virtual Cycling
• Virtual Racing
Responsibilities:

• Developed interactive betting simulations: Virtual
Football, Cycling, Racing.
• Implemented C# + C++ hybrid solutions for
performance-critical systems.
• Collaborated with art/animation teams to
integrate assets with technical pipelines.
• Collaborating with the art team to define content
creation strategies and technical requirements

Technologies:
Unity3D, UE4 (Unreal Engine 4),
C#, LINQ, Zenject (IoC container for Unity3D), UniRX,
Unity Profiler,
C++ (UE4 C++ specification), UE4 Blueprints, UE4
Profiler,
Unity Analytics, Visual Studio, Git

2016-06 - Middle Unity3d (Android/IOS) Developer
2017-09
Crystal Clear Soft, Ukraine, Kharkiv (Remote)
Developing cross-platform casual games using the
Unity3D engine for mobile devices.
Responsibilities:
• Built mobile casual games with Unity3D.
• Integrated SDKs (social networks, ads, IAP).
• Developed Unity custom editors for productivity
• Participating in the development of project
architecture and task decomposition
• Developing custom editors for Unity3D
• Refining and maintaining existing code
Technologies:
Unity3D, Facebook SDK for Unity, AdMob SDK for
Unity, Unity Analytics,
C#, SQL, LINQ, Zenject (IoC container for Unity3D),
Unity Profiler, Visual Studio, Git

2014-10 - Junior Unity3d/C# Developer
2016-02
Belka Studio, Ukraine,Kiev
Development of cross-platform children's
educational games using the Unity3D engine.
Responsibilities:
• Developed educational games for kids in
Unity3D.
• Created small C++ Android plugins.
• Developing custom editors for Unity3D
• Profiling and performance optimization
Technologies:
Unity3D, Facebook SDK for Unity, AdMob SDK for
Unity,
C#, LINQ, C++, Visual Studio, Git

2013-06 - Unity3d/C# Developer
2014-08 X-TECH CREATIVE STUDIO, Yerevan, Armenia
Development of cross-platform
(Windows/Android/IOS) interactive applications on
the Unity3d Engine.

Projects: Interactive app based on Augmented
Reality
Interactive applications based on Microsoft Kinect
sensor
Interactive applications based on Leap Motion
sensor

Technologies : AR ArCore/ARKit plugins for Unity3D,
Microsoft Kinect SDK for Unity3D, Leap Motion SDK
for Unity3D. Programming language: C#

Education

2012-06 Bachelor of Science: The Faculty of
Informatics And Applied Mathematics
Russian-Armenian (Slavonic) University - Yerevan,
Armenia

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