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3D artist
City of residence:
Kyiv
Ready to work:
Remote
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Vlad Kharchenko
3D Character Artist | Stylized Heroes, Weapons & Creatures
ABOUT ME
Stylized 3D Character Artist who builds heroes, creatures, and weapons that punch through the
screen. Master of sculpting, texturing, and taking characters from blockout to final render.
Bringing bold designs, flawless anatomy, and AAA-quality polish into every project. Looking to
power up a creative team where style, speed, and storytelling matter. www.Artstation.com/kharhenko
CORE SKILLS
3D Modeling & Sculpting: Blender, ZBrush (advanced skills), Maya
Texturing & Materials: Substance Painter, Photoshop
Rigging & Animation: From basic to advanced rigging, animation for characters and props
Game Engines & Rendering: Unreal Engine, Unity, Marmoset Toolbag
Programming & Scripting: Basics of Python for creating tools and automating workflows
Additional: Strong hand-drawing skills, deep anatomy knowledge, resource optimization
SOFT SKILLS
Rapid Learning: Pick up new pipelines and tools like it's nothing
Creative Problem Solving: Stylized AND production-ready? Let's go
Team Player: Fluent in cross-functional teamwork (Art, Design, Tech)
Proactive AF: Always improving, always shipping
EXPERIENCE
3D Artist (Freelance)
2022–2024
Designed and modeled stylized characters and weapons for various games and clients
Delivered game-ready assets for Unreal/Unity pipelines
Created over 30 assets with optimized topology and unique stylization
Junior 3D Artist – Enixan
Worked on stylized mobile/PC games, creating characters and props
Collaborated with concept artists and animators to ensure visual consistency
Took assets from blockout to final render within agile sprint cycles
Volunteer 3D Artist – FOF
Created 3D characters and props for a community-driven game
Integrated assets into game engines and collaborated with remote teams via Discord
(style.https://store.steampowered.com/app/3312250/FEAR_OF_FAITH/?l=ukrainian)
ACHIEVEMENTS
Full Character + Weapon Pipeline: Developed and delivered assets from start to
finish within a full pipeline
Performance Optimization: Improved texture usage and mesh simplification, reducing
system load
Asset Promotion: Assets featured in trailers and playable builds for client pitches
LANGUAGES
English (Intermediate B1 — grinding toward B2+) Russian (Native)Ukraine(Native)
[open contact info ](look above in the "contact info" section)
CVLAD676@GMAIL .COM
3D Character Artist | Stylized Heroes, Weapons & Creatures
ABOUT ME
Stylized 3D Character Artist who builds heroes, creatures, and weapons that punch through the
screen. Master of sculpting, texturing, and taking characters from blockout to final render.
Bringing bold designs, flawless anatomy, and AAA-quality polish into every project. Looking to
power up a creative team where style, speed, and storytelling matter. www.Artstation.com/kharhenko
CORE SKILLS
3D Modeling & Sculpting: Blender, ZBrush (advanced skills), Maya
Texturing & Materials: Substance Painter, Photoshop
Rigging & Animation: From basic to advanced rigging, animation for characters and props
Game Engines & Rendering: Unreal Engine, Unity, Marmoset Toolbag
Programming & Scripting: Basics of Python for creating tools and automating workflows
Additional: Strong hand-drawing skills, deep anatomy knowledge, resource optimization
SOFT SKILLS
Rapid Learning: Pick up new pipelines and tools like it's nothing
Creative Problem Solving: Stylized AND production-ready? Let's go
Team Player: Fluent in cross-functional teamwork (Art, Design, Tech)
Proactive AF: Always improving, always shipping
EXPERIENCE
3D Artist (Freelance)
2022–2024
Designed and modeled stylized characters and weapons for various games and clients
Delivered game-ready assets for Unreal/Unity pipelines
Created over 30 assets with optimized topology and unique stylization
Junior 3D Artist – Enixan
Worked on stylized mobile/PC games, creating characters and props
Collaborated with concept artists and animators to ensure visual consistency
Took assets from blockout to final render within agile sprint cycles
Volunteer 3D Artist – FOF
Created 3D characters and props for a community-driven game
Integrated assets into game engines and collaborated with remote teams via Discord
(style.https://store.steampowered.com/app/3312250/FEAR_OF_FAITH/?l=ukrainian)
ACHIEVEMENTS
Full Character + Weapon Pipeline: Developed and delivered assets from start to
finish within a full pipeline
Performance Optimization: Improved texture usage and mesh simplification, reducing
system load
Asset Promotion: Assets featured in trailers and playable builds for client pitches
LANGUAGES
English (Intermediate B1 — grinding toward B2+) Russian (Native)Ukraine(Native)
[
CVLAD676@GMAIL .COM
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