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3D artist

City:
Dnipro

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Andrew Kryuk
3D Environment & Prop Artist

About Me
I am a goal-oriented and creative specialist who combines artistic vision
with persistence. I never leave projects unfinished and always strive to
deliver results with attention to both detail and overall concept. My main
area of interest is 3D and the game industry, where I aim to apply my
skills and continue growing professionally.

Experience
Location
Ukraine, Dnipro City August 2025
Personal Project “Bone Knife”

This work improves the skills and methods of texturing
Present (Not publish yet) fabric, bone, wood, paper and obsidian. Complex work
Phone
with constant feedback from my colleague.
[open contact info](look above in the "contact info" section)

Email Personal Project “Smith & Wesson Revolver”
July 2025


In this personal work, the main focus was on correct work
[open contact info](look above in the "contact info" section) on feedback, basic study of animation in Blender, realistic
August 2025
texturing in Spec/Gloss workflow and practicing new
ArtStation techniques and correct rendering in Marmoset.
andrew-kryuk
M w uk H-856 V
Personal Project “ il a ee g D
inta e rill
April 2025
H ammer”
L kd
in e in —
This work consolidated the skills of sculpting, working
andrew-kryuk May 2025 with texel density, overlaps and trim sheets.

New approaches to texturing different types of metal have
also been developed.

Languages G u p
Personal Project “ as P m ”
December 202 4
This work was done entirely in accordance with technical

limitations by texel density, quantity and expansion of
Ukrainian - Native January 2025 texture set and polycount.

English - Intermediate
z
Different methods of optimi ation of trim sheets, overlaps
were used.

Achievements
Skills
Created a number of game props and weapons using a full pipeline. Complied with technical
Texturing :
restrictions on polygons, textiles and used professional tools .

PBR Spec/Gloss
R eceived higher education in management and held a management position, which allowed
PBR Metal/Rough z
me to develop skills in organi ing the workflow, working in a team and effectively distributing
j
tasks. These qualities help me approach pro ects in a disciplined manner.
Sub Surface Modeling
Sculpting Tools
UV Mapping
References u
P reRef
Baking
Modeling d
Blen er

Sculpting ZBrush
Cloth Creating Marvelous Designer
UV Mapping z UV
Ri om

Baking Marmoset Toolbag
Texturing S ubstance Painter

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