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3D artist
- City:
- Dnipro
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Andrew Kryuk
3D Environment & Prop Artist
About Me
I am a goal-oriented and creative specialist who combines artistic vision
with persistence. I never leave projects unfinished and always strive to
deliver results with attention to both detail and overall concept. My main
area of interest is 3D and the game industry, where I aim to apply my
skills and continue growing professionally.
Experience
Location
Ukraine, Dnipro City August 2025
Personal Project “Bone Knife”
—
This work improves the skills and methods of texturing
Present (Not publish yet) fabric, bone, wood, paper and obsidian. Complex work
Phone
with constant feedback from my colleague.
[open contact info ](look above in the "contact info" section)
Email Personal Project “Smith & Wesson Revolver”
July 2025
—
In this personal work, the main focus was on correct work
[open contact info ](look above in the "contact info" section) on feedback, basic study of animation in Blender, realistic
August 2025
texturing in Spec/Gloss workflow and practicing new
ArtStation techniques and correct rendering in Marmoset.
andrew-kryuk
M w uk H-856 V
Personal Project “ il a ee g D
inta e rill
April 2025
H ammer”
L kd
in e in —
This work consolidated the skills of sculpting, working
andrew-kryuk May 2025 with texel density, overlaps and trim sheets.
New approaches to texturing different types of metal have
also been developed.
Languages G u p
Personal Project “ as P m ”
December 202 4
This work was done entirely in accordance with technical
—
limitations by texel density, quantity and expansion of
Ukrainian - Native January 2025 texture set and polycount.
English - Intermediate
z
Different methods of optimi ation of trim sheets, overlaps
were used.
Achievements
Skills
Created a number of game props and weapons using a full pipeline. Complied with technical
Texturing :
restrictions on polygons, textiles and used professional tools .
PBR Spec/Gloss
R eceived higher education in management and held a management position, which allowed
PBR Metal/Rough z
me to develop skills in organi ing the workflow, working in a team and effectively distributing
j
tasks. These qualities help me approach pro ects in a disciplined manner.
Sub Surface Modeling
Sculpting Tools
UV Mapping
References u
P reRef
Baking
Modeling d
Blen er
Sculpting ZBrush
Cloth Creating Marvelous Designer
UV Mapping z UV
Ri om
Baking Marmoset Toolbag
Texturing S ubstance Painter
3D Environment & Prop Artist
About Me
I am a goal-oriented and creative specialist who combines artistic vision
with persistence. I never leave projects unfinished and always strive to
deliver results with attention to both detail and overall concept. My main
area of interest is 3D and the game industry, where I aim to apply my
skills and continue growing professionally.
Experience
Location
Ukraine, Dnipro City August 2025
Personal Project “Bone Knife”
—
This work improves the skills and methods of texturing
Present (Not publish yet) fabric, bone, wood, paper and obsidian. Complex work
Phone
with constant feedback from my colleague.
[
Email Personal Project “Smith & Wesson Revolver”
July 2025
—
In this personal work, the main focus was on correct work
[
August 2025
texturing in Spec/Gloss workflow and practicing new
ArtStation techniques and correct rendering in Marmoset.
andrew-kryuk
M w uk H-856 V
Personal Project “ il a ee g D
inta e rill
April 2025
H ammer”
L kd
in e in —
This work consolidated the skills of sculpting, working
andrew-kryuk May 2025 with texel density, overlaps and trim sheets.
New approaches to texturing different types of metal have
also been developed.
Languages G u p
Personal Project “ as P m ”
December 202 4
This work was done entirely in accordance with technical
—
limitations by texel density, quantity and expansion of
Ukrainian - Native January 2025 texture set and polycount.
English - Intermediate
z
Different methods of optimi ation of trim sheets, overlaps
were used.
Achievements
Skills
Created a number of game props and weapons using a full pipeline. Complied with technical
Texturing :
restrictions on polygons, textiles and used professional tools .
PBR Spec/Gloss
R eceived higher education in management and held a management position, which allowed
PBR Metal/Rough z
me to develop skills in organi ing the workflow, working in a team and effectively distributing
j
tasks. These qualities help me approach pro ects in a disciplined manner.
Sub Surface Modeling
Sculpting Tools
UV Mapping
References u
P reRef
Baking
Modeling d
Blen er
Sculpting ZBrush
Cloth Creating Marvelous Designer
UV Mapping z UV
Ri om
Baking Marmoset Toolbag
Texturing S ubstance Painter
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