Egor
Technical Creative Director
- Age:
- 45 years
- City:
- Kyiv
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Voula, Greece (Remote, Ready to relocate)
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LinkedIn: [
IMDb: imdb.com/name/nm4744122
Technical Creative Director with over 20 years of experience working between creative production and technology.
I help teams turn strong creative ideas into experiences that actually work in the real world — technically, operationally, and at scale. My background spans high-end VFX and cinematic production, real-time systems, XR platforms, and AI-assisted pipelines. I’ve led multidisciplinary teams and complex productions across Europe, MENA, and Asia.
Most of my career has been focused on delivery: building pipelines, aligning creative and engineering teams, and shipping under real constraints. Alongside this, I’m currently developing an XR startup (EUNE), where I explore new immersive formats and platform thinking.
WHAT I DO BEST
- Technical creative direction for immersive and real-time experiences
- Translating creative vision into technical architecture and pipelines
- Designing and scaling production workflows
- XR and real-time systems (shows, platforms, streaming)
- R&D and prototyping with a clear path to production
- Leading cross-disciplinary teams (creative, engineering, production)
EGOVERSE — Hong Kong / China
Technical Creative Director / CEO
Oct 2024 – Present
Egoverse functions as my main delivery track: a production-focused environment for complex visual, cinematic, and immersive projects.
- Led technical creative direction across immersive and visual productions
- Worked closely with creative teams to turn concepts into buildable solutions
- Designed and supervised real-time, XR, and VFX production pipelines
- Ensured projects were delivered with attention to performance, stability, and scalability
- Collaborated with enterprise clients, including Tencent and Lilith Games
- Coordinated distributed teams across engineering, real-time, and VFX disciplines
- Introduced AI tools into production workflows to improve speed and consistency
This role reflects my core strength: responsibility for execution and final results.
EUNE — XR Startup (Early Stage)
Founder / Technical Creative Lead
2024 – Present
EUNE is my startup and innovation track, focused on XR platforms and location-based immersive experiences, particularly in cultural and experiential contexts.
- Defined the product vision and long-term platform direction
- Led XR and real-time R&D, from early concepts to working prototypes
- Designed architecture for XR show platforms (client–server, streaming)
- Worked with photogrammetry, Gaussian Splatting, and spatial capture
- Built proof-of-concept experiences to validate formats and assumptions
- Prepared pitches and materials for partners and early investors
- Balanced creative ambition with technical feasibility and future scalability
This work represents exploration and forward-looking product thinking rather than pure delivery.
POSTMODERN — Kyiv, Ukraine
CEO
Sep 2011 – Oct 2024
One of the leading VFX and post-production studios in Eastern Europe.
- Led technical creative direction on large-scale VFX, cinematic, and animation projects
- Produced and supervised over 100 projects across multiple formats
- Delivered 10+ major cinematics and trailers with over 1B total views
- Designed and maintained full production pipelines and internal tools
- Built and scaled IT and render infrastructure
- Managed large multidisciplinary teams (up to 120 people)
- Worked with international clients across Europe, MENA, and China
This period formed the backbone of my production and leadership experience.
BRAINDRAINTRAIN — Kyiv, Ukraine
Technical Creative Director / Co-Founder
Sep 2007 – Sep 2011
- Co-founded a studio focused on game VFX and 3D outsourcing
- Delivered 30+ projects for international clients
- Managed creative and technical teams
- Worked on large outsourcing projects for global game studios
EARLY CAREER (SELECTED)
Founder / Technical Creative Director — Exodus Studio
Built and managed a CGI/VFX studio from the ground up, handling production, clients, and delivery.
Executive Director (Product & Technology) — IC Murena
Worked on product strategy for engineering and LED solutions, translating technical capabilities into market-ready offerings.
Head of Marketing (Digital & Technical) — Service LLC
Led digital marketing and web initiatives, coordinating technical and creative execution.
EDUCATION
National Academy for Public Administration, Kyiv — Government Management
National Mining University, Dnipro — Cybersecurity & Information Systems
Dnipro State University — Radiophysics
SKILLS
XR & Immersive Pipelines • Real-Time Rendering • Streaming Architectures
AI-Assisted Workflows • VFX & Cinematics • Production Architecture
R&D Leadership • Cross-Disciplinary Team Management
LANGUAGES
English — Full Professional Proficiency
Russian — Native
Ukrainian — Native
PUBLICATIONS & RECOGNITION
Co-author, FILM.UA Facility Workbook
Co-author, MITRIS — Multipurpose Integrated Teleradio Information System
Awards and festival recognition include New York Festivals, VES (nominations),
A-Design Award, ANIMAYO, FICCI BAF, Game Connection Europe, and others.
INTERESTS
Storytelling • Immersive experiences • Spatial computing • Game design
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