Андрій
Unity developer
- Age:
- 20 years
- City of residence:
- Slavuta
- Ready to work:
- Kyiv, Remote
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Game Developer
Unity Developer with 1+ years of experience developing games for
Android, iOS, PC, and consoles, covering full-cycle development and live
operations. Specialized in gameplay systems, monetization, and performance
optimization. Focused on designing and developing gameplay mechanics and
[
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t.me/A_nd_ry Work experience
github.com/AndryZab
Unity Developer February 2025
March 2026
Personal Project
Skills
Developed a 2D runner game Neon Soft Shapes with procedural level
Gameplay systems - State generation, implemented monetization using AdMob and Unity IAP.
machines, timers, cooldown,
save/load, input system
Unity Developer March 2025
Unity Core, Unity UI (UGUI), Asset Current
Alpha Nova
bundle
Gameplay & Core Systems:
Analytics - GameAnalytics, Firebase
• Develop gameplay mechanics: input system, interactions, UI system
Analytics
• Enemy AI behavior
Monetization - LevelPlay, AdMob, • Physics and collision handling
Unity Ads, AppLovin, IAP • Animation system (Animator: blend trees, transitions)
C# & Architecture - Zenject • UI system (menus, HUD, buttons)
(Dependency Injection), OOP, • Optimize algorithms for better performance
SOLID, Event-driven architecture Technical:
• Script architecture (MonoBehaviour, static, abstract, virtual,
ScriptableObject)
Languages • Event system / state machine
Ukrainian (C2) • Save & load system (PlayerPrefs, JSON, Firebase, encryption/decryption)
• Object pooling
English (B1)
• Optimization (Profiler, batching, LOD)
• Scene management (loading/unloading, async)
Interests Content:
• Level design (scenes, prefabs)
Board Games
• Audio system (music, SFX)
GYM • Visual effects (particles, shaders)
• Assets integration (Unity Asset Store, Sketchfab, CGTrader)
Education
Software engineering September 2021
July 2025
National Academy of Statistics, Accounting and
Audit, Kiev
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